Portal 2
Polarity
80 条留言
Ivvy 2023 年 4 月 15 日 上午 9:18 
It is great work!
Andy T 2022 年 6 月 8 日 下午 11:39 
Got it, I overthunk it; quite easy. There is a little bit of bug where the gun is missing instead of giving you potato-mounted gun, restart the puzzle solves that.
Joshy Bee99, The Beekeeper 2021 年 4 月 24 日 下午 8:51 
Not too bad, it was pretty easy could have used with a bit better lighting though. It was also a bit easy, it would be a great introductory course for funnels though. If you wanted to make it more difficult you could have tried mixing it with other elements
Sophronius 2020 年 4 月 26 日 下午 2:09 
truly good map,really fun! very well made!
bullfrog 2020 年 4 月 15 日 下午 11:59 
Just saw the light :steamfacepalm:
bullfrog 2020 年 4 月 15 日 下午 11:55 
Good puzzle, but not sure if I did the last room as intended.
Winnie Wheatley 2019 年 11 月 8 日 下午 8:00 
:theta: Nice map! Enjoyed playing. Thank you. :steamhappy:
Ali 2019 年 5 月 14 日 上午 11:14 
to ez
gibber 2019 年 1 月 31 日 下午 6:02 
I survived.
oooh whatcha say 2019 年 1 月 6 日 上午 11:22 
The first room felt a bit like cheating, it was not at all obious that the portal had to be shot through the wall (the wall looked like part of the texure and not part of the test) (I thought it was impossible at first). I loved the timed drop in the second test though, and the systematic, logical thinking needed on the third one!
cochetmichel49 2018 年 3 月 11 日 上午 8:52 
Waouhhh ! Very well constructed and beautifull rooms ! Thanks a lot
Gilles1946 2017 年 11 月 12 日 上午 7:59 
Very good Wheatley chamber. Fun, not so easy. Thanks
Re♥♥♥♥♥e 2016 年 4 月 22 日 下午 5:48 
Feels like a Valve chamber!
sass 2016 年 2 月 27 日 上午 3:29 
I'll admit, that last chamber had me stumped for a good five minutes.
I then received my solution euphoria.
quatrus 2016 年 2 月 8 日 上午 9:14 
I really enjoyed it, took a little thinking to shuffle the cubes but nothing tricky - OK maybe the last cube retrieval was just a bit balancing the cube on the edge of the button to suck into the orange funnel... ....thanksof creating. .
Jared 2016 年 1 月 3 日 下午 4:37 
Great, It one of thoes were you know exacly what you have to do, just have to figure out how to do it.
Big Tiddie Luigi 2015 年 12 月 24 日 上午 2:35 
Very fun and clever
DTK Cxalis 2015 年 11 月 19 日 上午 4:19 
fuck you
tingley40 2015 年 11 月 9 日 下午 1:09 
Great map, I particularly liked the last part. Took a few mins to figure out! :)
Aeruon 2015 年 11 月 1 日 上午 10:47 
Really fun map. Though I think it could have been more attractive (namely regarding the botomless pits)
Skairul  [作者] 2015 年 10 月 19 日 上午 12:11 
@TreasureGhost Thanks for the comment. Noted the flaws ;)

@xStarryEyedx I have nothing to say...

@p0rtalmaster Noted your suggestions :] I used an instance for Wheatley, so I'll learn how to make a Wheatley screen from scratch ;)

Thanks for all the comments ^-^ :p2aperture:
TG 2015 年 10 月 14 日 上午 9:15 
A good map.
Some flaws I noticed:
>Some faces are showing nodraw.
>In the second puzzle, the floor button stand should be removed due to some annoyences.
>Incorrectly streched fizzlers.
>BTS areas lacking cloumns
>Lights are too blue.
On the other hand of your hammer work, it was a really good interaction for a first map, wheatley is evil halp meh pls.
!pu sbmuhT
xStarryEyedx 2015 年 10 月 9 日 上午 9:59 
I cant complete it i thumbs down)_:
Mini_Marauder 2015 年 8 月 29 日 下午 6:48 
Okay, can you post a walkthrough for this? I got through it, but I think I may have found an exploit for the last room. Unless that is how it is meant to be solved.
The Sojourner 2015 年 8 月 25 日 下午 11:11 
Nice, but lacking in polish. Here are some major tips for improvement:
> To make Wheatley move, use VCDs and logic_choreographed_scene instead of ambient_generics.
> Use game sounds instead of raw sounds to make the excursion funnel sounds play.
> Use an env_soundscape. There's a whole bunch of 'em designed for Wheatley-themed maps.
Petutski 2015 年 8 月 25 日 下午 8:14 
Nicely done, logical and lots of fun! Thanks!
JamTay03 2015 年 8 月 25 日 上午 1:34 
umm...
how do you do the first part?
just asking
Mandrew 2015 年 8 月 21 日 下午 4:19 
Nice map but you need to fix how the elevator goes
AndyE7 2015 年 8 月 20 日 上午 9:09 
That was an amazing map but the first two were easy but took me a bit to figure out and the last one i new what to do straight away but it took me a while because at the same time i didnt know how to do it. if that makes sense, good map
JMSLD_ 2015 年 8 月 20 日 上午 6:14 
Finally got the last room!!
az 2015 年 8 月 19 日 上午 12:31 
too easy
totes amaze balls 2015 年 8 月 18 日 上午 4:14 
But other than that great map!
totes amaze balls 2015 年 8 月 18 日 上午 4:13 
Pretty good!

However these 3 things got my attention:

-The point_camera for the whealtley monitor is aligned wrong. You can see that its only a part of wheatley.

-The global_ents instance used to give the fog effect should be set to fog_bottomless_pit. Instead I think you have some GLaDOS_beggining thing or something. The bottomless pit fog gives a better effect for this sort of thing.

-I felt there wasnt quite enough visible destruction for a wheatley test.
Kazuto 2015 年 8 月 18 日 上午 3:57 
the final bugged
:steammocking:
racknae 2015 年 8 月 17 日 下午 8:36 
There's a few dozen tests out there called Polarity.
quat 2015 年 8 月 17 日 下午 6:11 
Really enjoyed these tests, especially room 3. That one's really fun. That said...

FULL COMPILE YOUR MAP :steamhappy: THe lighting looks pretty dark and boring and all that can be fixed if you full compile it ! :D
wildgoosespeeder 2015 年 8 月 17 日 下午 3:34 
Your test chamber designs are telling me you are still learning a lot about Hammer and putting your new-found knowledge to the test. It's working great for you. Again, no "full compile". Guide:
http://www.steamcommunity.com/sharedfiles/filedetails?id=402740732
Supermattia 2015 年 8 月 17 日 上午 8:22 
LOL
Chazz the Elder 2015 年 8 月 17 日 上午 12:48 
An interesting attempt. Pretty classic to have a set of tests on a theme...
blahsheep 2015 年 8 月 16 日 下午 10:09 
I enjoyed it.
answearing machine 2015 年 8 月 16 日 下午 3:53 
The tests themselves were great, but I noticed quite a few... minor issues with the erm, hammer... -ing...

Some major features of a Wheatley test are cracked and bent wall panels and huge gaping holes in the walls. This map has only neatly formed walls and holes are only used to replace goo pits. You could probably pass it for an art therapy map, sans the monitors, which were too close to the player and, as a result, I could see the back of the wheatley model. (find it in the model viewer; It's just the front part!) Additionally, the buttons were placed too closely to where the tractor beam would come from portal surfaces, which allowed me to place a cube on the edge of a button and still pull it with the funnel. This was especially disappointing as I regard this as an issue exclusive to PeTI.
jhonyrodr1gues 2015 年 8 月 16 日 上午 11:57 
Parece ser bom! Espero que continue asssim que provavelmente terás futuro.
MizBrasil 2015 年 8 月 16 日 上午 7:03 
It's a very good
Only love, only peace 2015 年 8 月 16 日 上午 5:17 
Хорошо:)
Turrets Turret 2015 年 8 月 16 日 上午 12:57 
i like how weatley look so evil in every picture :D
Faye Scarlet 2015 年 8 月 15 日 下午 10:03 
I loved it! Difficult enough to make me think, but not frustratingly so. 10/10, dude.
jam.lab1 2015 年 8 月 15 日 下午 6:47 
Very challenging. Good game.
TheikACR 2015 年 8 月 15 日 下午 6:11 
nice :steamhappy:
Shadow 2015 年 8 月 15 日 下午 12:32 
@Birdranger568: If you meant that in-game editor it's most likely they didn't use it for this map. But you can get any assets from the game by using Hammer. The in-game editor (aka PeTI) you have limited choices and not so easy to add new stuff (although possible).
nbaars 2015 年 8 月 15 日 上午 10:51 
very good