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"Couldn't load modpack: error message: Object reference not set to an instance of an object"
Here is the post: http://www.starfox-online.net/forums/topic/10496-accurate-original-arwing-3d-model/
It says "Anyone can download, alter and use it" and I definitely strive to be as transparent as possible about the fact that the initial model was not mine, but you made me realize I can't recall ever saying where I found it from, I hope this clears things up.
So a few updates ago Sky Rogue started supporting custom engine sounds, and I thought i'd help you out a bit by ripping the Arwing engine sounds from the SNES and N64 games, so you can put them on your Star Fox Aeros. here they are:
SNES:
https://www.dropbox.com/s/88t2gzukopri5d0/SNES%20Star%20Fox%20engine%20sound.wav?dl=0
N64:
https://www.dropbox.com/s/pnv7gjaekiva74l/N64%20engine.wav?dl=0
You might need to tweak the volume on the N64 one a bit since it's a bit on the loud side.
hope you'll be able to put them to good use.
And I really hope they enable swing-wing functionality to custom aeros like these. I can just imagine watching the wings of an Arwing swinging out as I reduce airspeed to dogfight some enemies, then watch them swing back in as I break free of the furball to go hunt down other targets.
Of course this wouldn't be necessary on the Cornerian fighters or Wolfens.
Also, I would change the stats of some of these aircraft. The Arwing Defender should use the Kondor stat profile, while the Arwing Interceptor should use the Falke statline. The Cornerian fighter and Wolfens can stick with the Rogue's statline, while the regular Arwings should be moved to the Kirin's statline once the swing-wing function can be added.
Brilliant~