Sid Meier's Civilization V

Sid Meier's Civilization V

Sukritact's Maasai Civilization
40 Komentar
Moll Dubh 22 Sep 2022 @ 1:56pm 
Is this working?
shplim 10 Mar 2018 @ 4:48pm 
I'm getting the same problem when playing as the Maasai. My workers seem to be able to build farms and pastures... but no other types of tile improvements, even with the prerequisite techs etc. Is this down to not having the Community Patch?
Jarl Ballin' 25 Agu 2017 @ 9:00am 
zorwasa I'm getting the same problem. I try to play as the Maasai and my workers can't improve anything. Can anyone help?
Zorwasa 2 Jul 2017 @ 5:00pm 
So im currently doing an only AI battle with this civ in it, but the workers just stand there they dont improve any of their lands, any clue why?
BW 9 Mar 2017 @ 9:43am 
@loster: You can find Events & Decisions on CivFanatics (simply just google "Civ 5 Events & Decisions") and I highly recommend it, it is one of the absolute best mods for Civ 5!
lobster 2 Jan 2017 @ 12:33pm 
something is wrong whit my 'Moran unit' it wont create pastures atumatic, (not at all). but i can enter enemy teritory. i think it is because of i dont have "Events & Decisions", if so where can i find it?
Hisoka 9 Sep 2016 @ 8:02am 
The civ doesn't work for me ;( when I meet him in-game my game goes black. Even turning off meeting leaders does not fix this.
renzino 23 Apr 2016 @ 12:40pm 
Awesome mod !! Thank you !! :)
Chineselegolas 20 Apr 2016 @ 3:46am 
With Events & Decisions, can have a Moran stand on a Pasture and instantly build Pastures for 5xp a turn. On your own pastures. My army of max level Morans walked across the map killing everything.
Were quite fun though
darkninja339 10 Apr 2016 @ 7:26pm 
really cool civ! love the Moran, tho i wish it could still build pastures after upgrading
charliebuck64 16 Mar 2016 @ 10:27am 
Can you put the Events and Decisions mod in the Steam Workshop? I can't get it to install on my computer!
blkbutterfly 25 Feb 2016 @ 2:12am 
Steeling pastures from city states should also incur diplomatic penalty :steamfacepalm:
Krin'Jo 30 Jan 2016 @ 10:37pm 
Is there any civ in the workshop that can steal iron just like Moran steal pastures? Please write to me.
goodolarchie™ 7 Nov 2015 @ 6:35pm 
So basically cockblockers riding hooved quadripeds.
blkbutterfly 20 Sep 2015 @ 9:18am 
IMO The Maasai are massivley OP. You can monopolise horse trade by effectively robbing all city-states and civs of theirs. Also you can build pastures right up to neighbouring borders to prevent their expansion.

However, the music/score is awesome! For the music alone it's worth playing The Maasai
Gummans Gubbe 15 Agu 2015 @ 5:11am 
Great mod, looks lovely, Really enjoyed my game on the Great Plains map.
Button 14 Agu 2015 @ 10:19am 
When i went on it is said failed to load [MC_Maasai_32_texture]
WUTVILLE IS A MASTERPIECE 14 Agu 2015 @ 8:32am 
We can see your username.
Button 14 Agu 2015 @ 7:09am 
somebody get this person a well done badge this mod looks awesome.
mustachewarfare 14 Agu 2015 @ 12:14am 
seeing glitch where after being pillaged once for my horse tile i have permanent -2 horse resource. any idea why this is happening?
SirPrizing 13 Agu 2015 @ 7:25pm 
This mod looks really well done. :)

One question though, does this civilization replace any other civilizations?
LandorE 13 Agu 2015 @ 4:46am 
@[E.FF} Thadwookie - It's the EUI mod (Enhanced User Interface). http://forums.civfanatics.com/showthread.php?t=512263
comterajo 13 Agu 2015 @ 3:10am 
Beautiful art as always Sukritact
Thadom570 12 Agu 2015 @ 3:39pm 
The UI on the left of screen and right whats that, also the thumb up and thumb down, and also the city clean ui what are they all called that you use
ThunderPirate 11 Agu 2015 @ 4:12pm 
Hi, I see your DLC/Modpack. It looks very good. I have also got an idea for a modpack, but I have next to no I.T. skills, and was hoping to find someone willing and able to make it into reality. It is complex: Please msg. me for more details if you're interested. On publication of teh modpack, you would of course recieve recognition for your work.
ksarner 10 Agu 2015 @ 7:42pm 
Two concerns:
1. First, I've just had a fairly easy game at Immortal level by running a Moran all around the world building pastures on every neutral horse resource I could find, and immediately selling the horses. Could nerf thjs either by requiring them to take the normal amount of time to build the pastures or by disallowing neutral-territory HORSE pastures. After all, the UA isn't "May God give us Horses".

2. If a Moran builds a new pasture directly on top of a pillaged pasture you don't get the resources from that pasture. You also can't repair it with a worker normally (You CAN repair a pasture with a worker if the Moran hasn't replaced it.) Honestly, I don't see this as much of a problem, but it's probably not what you were aiming for. You might want to try to fix it or not, depending upon how much you need your work to be "perfect".
~Grim~RøA EøS~ 10 Agu 2015 @ 6:30am 
Oh I like the look of this. Gonna try it out. I learned of the Massai from playing an old dos game called Lion. These fuckers would run almost as fast as a lion and kill you with one hit. Fiercely defensive of their cattle.
sukritact  [pembuat] 9 Agu 2015 @ 8:15pm 
@ruhrgebietheld: Fixed, the Maasai should now be able to build stables after improving the appropriate resources.

Thanks for the feedback! :D
Mojave Neon 9 Agu 2015 @ 2:25pm 
I've been hoping that someone would make a Maasai civ, and you really did a great job with this one. Good synergy between the uniques, with the UA and UU working hand-in-hand together, and the UB being quite useful for a civ who keeps angering the other civs by stealing their pastoral land. I did run onto one issue, which is that these guys are unable to build stables. Even with plenty of pastures being worked in city limts, all of my cities were unable to build stables, as it showed that the tile improvement requirements for it were never met. I thought it might just be something to do with the pastures being built by the morans, so I tried using a worker to improve a pasture in my capital's working radius, and I still couldn't build the stables. Other than that issue, though, this civ was fantastic, and represents the Maasai well.
Foul Fagus 9 Agu 2015 @ 11:43am 
GET A BRAIN MORANS GO USA
LouisCKdidNothingWrong 9 Agu 2015 @ 9:29am 
hows the ai in case i choose to play against them? do modders usually make sure they work on all difficulties without imbalancing the game?
Oof 9 Agu 2015 @ 6:56am 
Very nice job as always @Sukritact. Also, just wanted to mention, I've been mispronouncing that for awhile now. I always thought it was "Sukitract"... My bad.
dd 9 Agu 2015 @ 4:36am 
Now we have Zulu, Kilwa and Maasai for native South East African civs
axatoramus 9 Agu 2015 @ 4:29am 
Can you make a Kamtjatka?


JEELEN 9 Agu 2015 @ 4:08am 
@Sukitract Nice. Good job ;)
amelia 8 Agu 2015 @ 8:06pm 
Agreed, the colors are very nice. Probably second to the Prussia civ.
Roellie Safari 8 Agu 2015 @ 1:13pm 
will constructing pastures in other people's territory give a negative diplomatic modifier, like when you steal their land with a great general
RJ 8 Agu 2015 @ 12:46pm 
Excellent work, nice to see more African civs!
shadowevil 8 Agu 2015 @ 12:04pm 
I gotta say, I'm in love with the color of the civilization
axatoramus 8 Agu 2015 @ 11:30am 
Yay! More space to fill in YnAEMP world map !!!!


WOOOOOOOOOOOOOOOOOOOOOOOO

thnx!!!!!!!