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报告翻译问题






i remember being one of the ones on the original MAC mod which sugguested the OP version and the smallship version
http://psteamcommunity.yuanyoumao.com/profiles/76561198045378785/myworkshopfiles/
When you said range is 800m, do you mean turret "targeting range" is 800 or does the projectile literally disappear at 800m?
I think the best option would be to keep AI targeting range at 800 (same as all turrets like you said), but the projectile itself should travel much much further than that. This would give it some added benefitial utility for manual targeting. Best of all, it wouldn't be OP, because the further the target is away, the much harder it is to hit anything with manual firing.
And don't listen to the complainers about the size; BIG cannons are BEST cannons! :D
OK! So with that out of the way, thank you for this beast M.C!
little suggestion: where matter/mass accelerators are concerned, they need huge electrical current storage for bursts of insane output. so in that respect, what about having a charge function, or even an overcharge function (fire the projectile at even more insane velocity/damage, but damage the gun as well)?
In other news, the SBCEdit program that I've been working on should be ready fairly soon, a week or two, perhaps? And the other two huge non-op but still massively powerful cannon will come out probably a couple or so weeks after that. Thank you for being patient, and I love the input!
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Really looking forward to it for some large ships and even a few orbital defense satellites when planets get here.
if you get your targeting system right, could u please contact me? i'm working on a MASSIVE warship that badly needs exactly what your trying to make. :D THANKS!!
Very good Cannon by the way should look very good on my Crusiers :)
Also, way cool blueprint vid too. Nice. :)