安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Watch It!
It is also severely optimized in terms of performance and reliability.
Speedlimits have nothing to do with this.
Thanks for this one!
No, this mod doesn't interfere with the limit. It just displays them. Other mods that change game behavior make you reach your limits early.
Remember, sidewalks and bus stops count toward road limits. I'm sure other mss-transit also affect this. Maybe the new bike lanes as well?
In my case, I had to disable Road Customizer and Improved AI in the Traffic++ settings for things to go back to normal. Not sure if it's an issue with Show Limits or Traffic++, however be quite careful to avoid headaches!
And +1 to the agent limit, if possible.
same with trees and a few other items.. not quite what i was looking for, so only used it once.