安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Request: Add scroll options like vanilla windows.
Request: Add missing window sizes, 2x2 for example...
Thanks.
Also.... Other items that use bulletproof glass, such as, Cockpits? Oxygen Farms? Or is that even possible, because of the block type?
best advice is where you can use the larger sizes such as 2x3 and 3x3 instead of large placements of 1x1 or 1x2.
I put a lot of Solar Power Windows at one ship and every 7 seconds i have a big lag. and some time a crach :
2016-06-11 20:22:38.053 - Thread: 1 -> No definition 'MyObjectBuilder_SolarPanel/Window1x2SideLeft'. Maybe a mistake in XML?
...
2016-06-11 20:22:38.071 - Thread: 1 -> Hiding window
2016-06-11 20:22:38.077 - Thread: 1 -> Network readers disposed
2016-06-11 20:22:38.186 - Thread: 1 -> Hiding window done
2016-06-11 20:22:38.186 - Thread: 1 -> Showing message
2016-06-11 20:22:38.222 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
I love this mod. thanks :)
im not sure if anyones made really big windows like that but il look into it for u.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=508617616
Or if you have any suggestions on this, let me know.
Its now 7 seconds, il publish the update in a couple of minutes
Iv spent the last 4 days modding like nonstop, to quote Jigsaw "I want to play a game" so gonna enjoy the fruits of my latest labor the replicator and compression and get my world sorted out since all my ships cant move. later il look at my next project.
When can I get a set of these for my house?
Seriously.
You need to create an entry in a transparentmaterials.sbc
Transparent stuff, like glass, isn't just a material. In the XML it needs to be specified as glass, you add a CW and CCW facing texture that related to an entry in the TransparentMaterials.sbc