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报告翻译问题






The only mod in your list I don't use is the community balance patch, which is a very aggressive mod incompatible with many modded civilizations. I'd recommend making sure that a mod explicitly supports the CBP before trying to play with it.
ПОЖАЛУЙСТА !
How about "while at war with a larger empire" for the -75%? I'm not sure why I didn't think of that back when I made the mod. Thanks so much for the suggestion!
Troy should have a mechanic penalizing an extended war. Toward the mid-game, Mongolia was weakened quite a bit, so I declared war on Mongolia and just left the war on forever. Between that, a city-state oriented religion that spread through my continent, and the patronage ideas, influence degradation was reduced to 0. By keeping one perpetual enemy, then, I was able to ensure I would always have the -75% influence modifier. That being said, the free city-state units were only given if you change from "at peace with everyone" to at war with someone, so at least I wasn't getting a silly amount of troops during what later became a homicidal rampage. Still, something to prevent a protracted war might be a decent idea.
Well, dark blue and gold is a common school color combo, and Trojans is a common school team name...
Fucky? Or do you mean this High School band? http://www.sdhsband.org/
Do you mean the Byzantine Empire or the greek colony?
I didn't actaully know that! There are so many horse-centric Civs out there, though, and the mobility of horse troops kind of conflicts with the heavy City-defense focus that this troy civ has. And after all, it's not like the player can go seek out horses to found a city next to... Thanks for the suggestion, though. Trojan stables would be an interesting unique building.
@Venser's Prodigy
I added your recommendations. The unit gifting is really fun and the non-replacer walls work really well.
I'm on it.
Currently the double bonus works well to compensate for the lack of cities, and the naval food bonus makes troy grow like crazy. One of my concerns is that its ability is too dependant on the existence of city states, but I suppose that Venice depends on it almost as much. Let me know how it goes.