Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Forced March Removed
25 条留言
Yoshi 8 月 3 日 上午 6:00 
@RedOctaNe02 No worries. There was another mod that does the same thing that works. Seems weird that this caused the conflict tbh but I did some tests with just a few mods and this and load order didnt help either. I did not expect a reply from you since its been soo long, just a note for others that might run into the same problem.

Thanks for replying!
RedOctaNe02  [作者] 8 月 2 日 下午 9:39 
@Yoshi, when I made this mod, 10 years ago now I was extremely new to modding and did not touch or edit anything other than removing the ability for armies and fleets to enter Forced March. That's it. I have not played Rome II since 2022 and I have no plans to do so.
Yoshi 8 月 2 日 下午 3:15 
this messes up no hidden income for some reason
Ematic 2019 年 8 月 24 日 上午 9:25 
The mod is great but unfortunately seems not compatible with Positive Imperium mod by Minion-J. If your mod is active, the Positive Imperium mod won't be, no matter what the position is in the mod manager. Any advice is welcome since bot mods are very useful for me.
LogicRecursion 2019 年 1 月 18 日 上午 3:38 
Have mod only to remove the navy double time stance?Forced march is necessary to ambush AI.thx
RedOctaNe02  [作者] 2019 年 1 月 1 日 上午 7:31 
@heavystorm, I really do not know as I don't play with the radious mod. I don't see why it wouldn't be compatible, give it a try and see. You will know right away
RedOctaNe02  [作者] 2018 年 11 月 9 日 上午 11:23 
@W, yes it is
Leu 2018 年 11 月 9 日 上午 3:28 
is this up to date?
RedOctaNe02  [作者] 2017 年 12 月 5 日 下午 8:46 
@leo_akd_lp I have upload what I believe is the patch 17 version of this mod. You are going to have to tell me if it works properly though, as I no longer use patch 17. The "new" version can be found at http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1222807899
RedOctaNe02  [作者] 2017 年 12 月 5 日 下午 8:22 
@leo_akd_lp I am really sorry, I like to keep all of my mods up to date. I will try and upload a version for patch 17.
leoAkd22 2017 年 12 月 5 日 上午 10:30 
Why you update to patch 18?? This was the only mod of "forced march remove" that works for patch 17. The 80% of all the mods in the game didnt update their mods to the new patch... Now i cant use your great and necesary mod in my campaigns!! (The game crash witch your mod). Please load the previous version for patch 17 if you have the time to do it...
RedOctaNe02  [作者] 2017 年 12 月 2 日 上午 9:15 
@Mo72 I have now fixed the issue. Thank you for telling me about it so I could get it fixed right away! Again the forced march/double time button is still visible but selecting it doesn't do anything. I still have not figured out how to make it disappear.
RedOctaNe02  [作者] 2017 年 12 月 2 日 上午 8:25 
@Mo72 I will take a look. Thank you for letting me know!
justinsane11 2017 年 7 月 8 日 下午 5:40 
picture is effing hilarious
Super Mean Agent 2017 年 7 月 6 日 下午 7:21 
Ty for this mod!
syanox 2016 年 1 月 13 日 下午 12:48 
thanks :)
RedOctaNe02  [作者] 2016 年 1 月 12 日 下午 8:06 
Updated. Now the negative traits will no longer appear. This is inline with Patch 17.

My apologies syanox for not realizing my mistake earlier
syanox 2016 年 1 月 12 日 下午 2:51 
After taking a look at your pack file, it seems you're not doing it the right way. Rename "effect_bundles_to_effects_junctions" into something else (i suggest using your own username as a namespace prefix, e.g. "redoctane02_effect_bundles_to_effects_junctions") to avoid conflicts, then put _only_ the rows you want to override in there. Because what you did was take the whole table from an earlier version of the game, which overrides the current game default data, in particular all the faction traits.
RedOctaNe02  [作者] 2016 年 1 月 7 日 下午 11:37 
Honestly I have never came upon this issue. However if it is a bug I will do everything in my power to fix or remove. My mods are community friendly and always open to historical thoughts and/or ideas
RedOctaNe02  [作者] 2016 年 1 月 7 日 下午 11:32 
@synox

You must be using some other mod...as this mod is super simple in that it removes the ability to force march (Player and AI). I have play tested this many times as has the community and you are the ONLY person with this issue. There have been Zero (0) changes to any db tables except removing the option to force march. The button for it is still there but NOTHING will happen. Check your game integrity. Isolate mods that may be in conflict
syanox 2016 年 1 月 7 日 下午 4:45 
This mod seems to change more than just removing forced march. When starting a grand campaign, I can see new faction traits...
RedOctaNe02  [作者] 2015 年 10 月 1 日 下午 9:47 
@Whitelve I may consider doing a mod that removes the raiding stance. Let me think on it for a few days. I would appreciate others input on this as well
✠ Apollyon ✠ 2015 年 9 月 29 日 上午 7:23 
could you do a mod which removes the raiding stance for me there are two reasons frist you just need to place one single unit in the nowhere in one province and you lower the income wow and you still lover the income even if the province normaly gives you only for example 200 g you income get lowert by for e.g 1000 . the second reason is the AI never face you in open battle they playing the whole time of the game only Hide and seek with you that piss me at most off
SUITOU 2015 年 8 月 6 日 下午 3:32 
good job! thanks.
Galactus 2015 年 7 月 19 日 上午 6:05 
After those f-cking overpowered agents, forced march is definitely the second most
hatred feature on Rome2 for me. I'm gonna give it a try, thx for this.