Space Engineers

Space Engineers

AidylHeid's Passages [DX9 & DX11]
73 条留言
Sir Spoony 2021 年 11 月 6 日 下午 1:51 
thumbs :gearthumbsdown: and move on...
CaptPatrick01 2017 年 11 月 10 日 上午 11:48 
This mod is pretty much abandoned. "Passage Intersections + More" https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=946724937 has everything this mod has and a whole lot more. Plus it's being actively maintained, with new additions every now-and-then.
dRuPpI 2017 年 8 月 11 日 下午 9:48 
here you can get a more or less similar version updated for SE Beta:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=946724937
starmind 2017 年 4 月 12 日 上午 1:11 
This is a very usefull mod, but dead mod ? It's very great, would also need some airtight door, as we need to have safe points without rebuilding full blast doors blocks. I also noticed that i see the doors "opens" after closing them with sensor and reloading, when i press "close" manually they close again... so like kroninger kat they are open and closed at same time
Foifek 2017 年 4 月 9 日 下午 9:14 
Please, PLEASE! UPDATE! DON'T LET THIS DIE, THIS IS BASIC FOR MY SHIPS DESIGNS! I NEED THIS MOOOOOOOOOOOOD!
dRuPpI 2017 年 3 月 19 日 上午 9:17 
NNNNNNNOOOO :steamsad::steamsad::steamsad:
b0ss_302 2017 年 3 月 4 日 上午 7:56 
DEAD!
dRuPpI 2017 年 2 月 18 日 下午 12:11 
the passage lights are broken
PhoenixTheSage 2016 年 12 月 27 日 上午 12:52 
@CaptPatrick01 I wouldn't bet on it...
CaptPatrick01 2016 年 12 月 22 日 下午 3:12 
Will there be a new version that matches the updated artstyle sometime?
The_Excession 2016 年 10 月 7 日 上午 10:55 
This looks amazing, I want it to work!
ChakatStormCloud 2016 年 10 月 7 日 上午 9:43 
Can you fix this mod? please?
Forgi LaGeord 2016 年 8 月 20 日 下午 7:54 
At least as of 1.144, none of this mod's blocks exist. Sorry if you already know and are working on it, but I thought I'd mention it
Bones 2016 年 7 月 30 日 下午 1:52 
Please slope and stairs soon :)
Rubber Sword 2016 年 5 月 16 日 上午 6:52 
Nice
mmille14 2016 年 2 月 29 日 上午 8:48 
Love it!!!! Sloope and stairs???, soon???.
dRuPpI 2016 年 2 月 18 日 下午 7:46 
... and mybe a "Single-sided passage with light" ? :steamhappy:
dRuPpI 2016 年 2 月 18 日 下午 7:45 
can u add a "Single-sided passage with no celling" (but floor) ?
tabpol95 2016 年 1 月 7 日 上午 5:19 
nice mod... could you make it small ship compatable? PLEASE? for the small ships gorn wild?
PhoenixTheSage 2015 年 12 月 8 日 下午 4:35 
Floor plate/grating texture could use improvement, but otherwise, awesome!
Crazy_Red_Medic 2015 年 12 月 4 日 上午 6:21 
Blocks with wrong mirroring/symmetry:
"Half passage", "Half passage w/ Floor", "Passage Corner v1 with floor".
Sqweloookle 2015 年 10 月 30 日 上午 6:19 
Finally more of these interiors! I hope KEEN adopt this mod into the game!!
ROFLwafles 2015 年 10 月 27 日 下午 2:05 
I don't know if this question specifically has already been asked, but are you planning on adding lights to the main hallway blocks (with or without flooring)?
Digi 2015 年 10 月 1 日 上午 11:27 
Can you please add <ResourceSinkGroup> tags to your blocks like the vanilla ones ? To avoid power issues like doors not working when batteries recharge or stuff like that.
Rikkavidu_GER 2015 年 9 月 22 日 上午 7:12 
Yes, good Mod, and Oxygencompatible, cool. But i cant build many Passages directly on Passages. I must have a Fllor under the Passages for building. Can you fix this? Then we can build Stations with Modular Sections, and the Passages are the Pipes for Humans... Thank you!
Aidylheid  [作者] 2015 年 8 月 23 日 下午 1:56 
Great News, we have oxygen!!! Just FYI, doors do not stop oxygen flow. You don't want to expose them to areas that aren't pressurized. Let me know if you have any issues.
jimlore78 2015 年 8 月 20 日 上午 8:03 
Amy, theres a fog with a spotlight, which he said he tried. but i am very curious if the same could be done with a button and LCD screen in the passage, it would allow for a marker of whose door or passage it was, or even a button panel for the operation of an airlock. plus i think i mentioned before, the jointed piece (L shaped passage) has its symetry off, but yet again beautiful job, im finding use in this in most my ships
Terrarkul 2015 年 8 月 14 日 上午 10:59 
I've heard from other modders that airtight-ness of a block is based on the mount points of that block. Would it be possible to remove the mount points on the ends of the halls to let air flow through? Just an idea I thought I'd throw your way because this is an awesome mod.
Terrarkul 2015 年 8 月 10 日 下午 12:11 
What about basing the lights on the spotlight? Spotlights have collision.
Aidylheid  [作者] 2015 年 8 月 9 日 下午 4:10 
I added a vent block but until Keen fixes some of the the airtight and airflow bugs, it won't do much good.
Kithsakhai 2015 年 8 月 6 日 下午 10:29 
ah man.. i want to use these SO BAD on my new compact ship... but air not flowing through anything (not just this, a lot of mod blocks) is getting really irritating.
jimlore78 2015 年 8 月 6 日 下午 6:25 
true, man... heres hoping for a change with keen then :/
Aidylheid  [作者] 2015 年 8 月 6 日 下午 12:26 
You can't adjust Alpha lighting. It doesn't really emmit any light. It just glows.
jimlore78 2015 年 8 月 6 日 上午 11:27 
what about alpha lighting? it should light the whole of the single block, if added higher levels, it would effectively light the room right?
Aidylheid  [作者] 2015 年 8 月 6 日 上午 10:17 
I tried that. It doesn't work. There is a default fog you can't get rid of without actual coding.
jimlore78 2015 年 8 月 6 日 上午 9:03 
what about spotlight with reduced values?
Aidylheid  [作者] 2015 年 8 月 6 日 上午 3:53 
Keen removes collision from interior light blocks. I currently can't do anything about it. I've been working on a vent block, but every time I place it, it says the room is not pressurized.
jimlore78 2015 年 8 月 5 日 下午 6:06 
if in future you decide to add more, could there be a collidable lighted passage, along with perhaps an small LCD panel fitted in the grey spots in a certain passage or buttons, only to add more utillity to this mod, otherwise i love everything about this, im using the floor and ceiling block on every room, just dying for SE to add stackable blocks...
Dkz1181 2015 年 8 月 3 日 下午 3:36 
Agreed, Air flow would be usefull, installed them in servival to seal up my ship where i cant use a standard block, and well, sealed it up too pretty damn good, ¬.¬ nearly died ... but other wise great mod, was planning on using them as part of my ventilation duct work, or at least i will once they pass air lol
smol banana 2015 年 8 月 1 日 上午 12:50 
If all the bugs were fixed, the blocks would flow air and the design looks updated a little.
And ofc making vents in them so you could make a 3 block long air lock to the outside.
Then idd vote for this mod to be added to the vanilla version permanently, these blocks are so useful for ship insides.
smol banana 2015 年 7 月 31 日 下午 2:19 
I guess it could be cool if the block looks symetric on the top and bottom part, cant wait for vents, would also be cool with some with windows on the side.
Silnar 2015 年 7 月 31 日 上午 1:15 
With all the mergeable docking blocks recently released on the workshop, I was thinking it would be great if one of your passages worked like that. Your grate floor passage would make great docking corridors between ships and stations.
Rita Estrazda 2015 年 7 月 27 日 下午 5:27 
Had a problem with the Corridors not carrying oxygen properly is this known?
Aidylheid  [作者] 2015 年 7 月 25 日 下午 1:32 
A diagonal corridor would be pretty cool. I'll have to think about the layout.
Greyson XMG 2015 年 7 月 25 日 下午 1:04 
When I said diagnal, I ment 45 deg.

But a 45 degree stairway would also be sweet.
Silnar 2015 年 7 月 25 日 上午 8:28 
Thanks, but at this point im resigned to being limited to editing xml files. ;)
Aidylheid  [作者] 2015 年 7 月 25 日 上午 7:09 
I'm working on the lights next and I've been having issues with the vent but I'll figure it out. Do you guys want me to retexture the insides or keep them as is? I'm thinking the same texture as the outside would be nice.

I'll look into the irregularities, but I kinda like them. Nothing in life is perfect.

@Grue42 - I can rotate a block for you but rotating in Blender is easy. In object mode, right click the model, set the pivot point as Median Point in the bar below, type R (rotate), type the axis (X, Y or Z) and then type the degrees (90, 180, 270) and press enter.
Silnar 2015 年 7 月 25 日 上午 12:38 
Nice work!

I've been trying to rotate the passage myself without much luck. No idea what I'm doing with models.

If it's not too much trouble I could really use a rotated keen passage block(no floor). Need it for a 90 degree passage gravity generato .
Greyson XMG 2015 年 7 月 23 日 上午 12:12 
Here is a trick: Diagonal passage!

No idea how to work this.
Greyson XMG 2015 年 7 月 22 日 下午 11:31 
DAMN! We needed this! A simple passage that doesn't need to be 3 blocks wide!

I trust if there is any air problems you'll get them fixed!