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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1732506092
It needs to be updated. I'm waiting to dive into HF myself (haven't bought the expansion, waiting for Paradox to release the fix patch before playing), but I'll probably update the mod quickly afterwards.
That's really odd and shouldn't be happening. But then again, I'm a programmer. I should be used to things going on that shouldn't be going on.
I looked at the events again. I was wrong. These events are statically timed against each other, with the next event firing a set number of days afterward. I honestly don't know what might cause these events to trigger incorrectly.
Do you think it could be conflicting with other mods that you're running? Perhaps one might, when a raid returns, add a province modifier that Trade++ overwrites. What other mods are you running? Have you made any changes to the files?
@Gryphon Claw
Same thing as WildfireKTK, Trade++ doesn't even touch those event files. The only events the mod deals with are "job_trader.txt" and "trade.txt". No other event should be modified by this mod, and those events' timers are coded inside of themselves. Like I asked above, are you running any other mods? Are there any changed to the files I should know about?
@Bacongod, Glennius
I'm going to look into the files again and I'll post when they're updated. Try using those files and then tell me if the problem persists.
@Carrier I looked into it, but I'm still able to build there... but that was after I cleaned up a redundant section of the code that may have been causing problems. Try the new version and tell me if the problem persists.
The link, again: https://www.dropbox.com/s/sflgzl044j5u3u4/trade%2B%2B.zip?dl=0
@Captain Leo I should have it updated to the most recent version (unless Holy Fury just released and I didn't notice).
are there any compatibility issues or does it need updating to the newest DLCs ?
Do you just want it to be weaker via the wealth, or should I take out the tax modifiers and trade route values, too?