安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I will make it, please wait.
LOD was applied in the asset that subscribed; I'd like confirmation again.
Thank you.
It does a doughnut turn when going to already park in the place with the parking vehicle.
loop circle?!
I put up a notice on DESCRIPTION.
@ CityOfTokyo : never checked the fps-difference, but i guess that there are computers/graficcards which will have a higher decrease of fps. as you could see, there IS actually a difference (though 2fps isn't much of course). but you could at least write something like a hint in the text, because many people have no idea, what triangle means.
It is the fault that it puts performance lack or Traffic++ in of the graphics board that FPS extremely falls.
My PC is normal iMac.
Maybe if you made 2 versions, a high-poly and a low-poly that would be something I could subscribe to but your vehicles are triple and quadruple the sizes in poly's and tri's as some large buildings and I fear too many of these vehicles in game will just slow my machine down to unbearable levels.
Keep doing what you are doing as I honestly and thoroughly enjoy seeing your assets, but know I'm not able to subscribe to them and maybe in the future if you make low-poly alternates I can get behind some of the work that you do! Thanks for sharing your creations, either way!
Thank you!
OK!
I put only the front desk first of all.