Cities: Skylines

Cities: Skylines

AUDI R8 + LMS BodyKit
43 条留言
Splifsend 2020 年 12 月 13 日 下午 6:43 
too fat and the wheels wobble.
Savage Feast 2020 年 8 月 11 日 上午 9:17 
is this also prop?
ScootyPuffSr 2018 年 11 月 22 日 下午 3:19 
I love this but holy triangle count!
lotus 2017 年 12 月 13 日 上午 3:48 
Wow that's a lot of triangles. fuck me.
Jackrabbit 2016 年 7 月 1 日 下午 4:15 
great, one of my favorite sport cars! Can you also make the audi Q7, another favorite of mine but I can't ifnd it anywhere yet
Chris Winters 2016 年 4 月 21 日 下午 7:04 
1400 km/hour is a bit much. In the editor, speed 20 means 100 km/h.
liaokai1978 2016 年 4 月 2 日 上午 11:49 
Car ratio is too large..
CityOfTokyo  [作者] 2016 年 1 月 31 日 上午 5:29 
@Mr.Steal Yo Girl
I will make it, please wait.
Young 2016 年 1 月 28 日 下午 8:11 
Can you make it a prop please?
SL33PW4LK 2015 年 11 月 25 日 上午 10:33 
Hi @CityOfTokyo, thank you for responding so quickly. I subscribed the item and see LOD on editor, but not inside the game. My computer settings are more than required.
CityOfTokyo  [作者] 2015 年 11 月 25 日 上午 1:57 
@SL33PW4LK
LOD was applied in the asset that subscribed; I'd like confirmation again.
SL33PW4LK 2015 年 11 月 24 日 上午 10:38 
Hi @CityOfTokyo, the new LOD did not work for me.
SL33PW4LK 2015 年 11 月 12 日 下午 8:47 
Hi @CityOfTokyo make it with custom LOD please. Thank you.
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 2015 年 10 月 3 日 上午 1:13 
Very cool.:HappyMask:
Boogieman 2015 年 9 月 14 日 上午 2:35 
Looks just like mine :D
Captain Tinrib 2015 年 9 月 13 日 上午 7:23 
Nice but it keeps doing 360's on my level crossings resulting in epic train jam!
CityOfTokyo  [作者] 2015 年 9 月 5 日 上午 5:49 
@ArDi0o
Thank you.
It does a doughnut turn when going to already park in the place with the parking vehicle.
ArDi0o 2015 年 9 月 5 日 上午 5:38 
Nice Model but ya it starts doing donuts at a point ingame. Every R8 doing it ... Would be very nice to have it fixed. Ty for your work.
CityOfTokyo  [作者] 2015 年 8 月 28 日 下午 9:09 
It is to practice the 360-degree turn...
JoeZuCK 2015 年 8 月 28 日 上午 10:48 
Yes loop circle. Car goed round and round and round.
Boogieman 2015 年 8 月 17 日 上午 9:31 
Good job!
CityOfTokyo  [作者] 2015 年 7 月 18 日 下午 10:28 
@GTStyle
loop circle?!
BlaDecL 2015 年 7 月 18 日 下午 9:35 
Nice mod, but the car goes crazy and start an loop circle
BLÀde 2015 年 7 月 15 日 上午 8:44 
@Elias a 2fps drop lol see you complained for nothing!
AL 2015 年 7 月 14 日 下午 10:41 
Nice one
CityOfTokyo  [作者] 2015 年 7 月 14 日 下午 9:15 
@Elias
I put up a notice on DESCRIPTION.
Elias 2015 年 7 月 14 日 下午 8:37 
@ BLÀde you dont really want to tell people ehat to do... that should be off the table.

@ CityOfTokyo : never checked the fps-difference, but i guess that there are computers/graficcards which will have a higher decrease of fps. as you could see, there IS actually a difference (though 2fps isn't much of course). but you could at least write something like a hint in the text, because many people have no idea, what triangle means.
CityOfTokyo  [作者] 2015 年 7 月 14 日 下午 8:14 
I acquired the save data of 100,000 scales from WorkShop and compared FPS in car asset having high poly or not (five kinds), but only 2FPS was different at the maximum.
It is the fault that it puts performance lack or Traffic++ in of the graphics board that FPS extremely falls.
My PC is normal iMac.
BLÀde 2015 年 7 月 14 日 下午 7:04 
i have pretty all all his cars in my game and i've never had performance issues. if you do than it's time to upgrade your computer to a real gaming PC.
templeofdoom 2015 年 7 月 14 日 下午 2:00 
You make some really stunning models, CityofTokyo. I just can't subscribe to your assets for the mentioned reasons of Swiss below.

Maybe if you made 2 versions, a high-poly and a low-poly that would be something I could subscribe to but your vehicles are triple and quadruple the sizes in poly's and tri's as some large buildings and I fear too many of these vehicles in game will just slow my machine down to unbearable levels.

Keep doing what you are doing as I honestly and thoroughly enjoy seeing your assets, but know I'm not able to subscribe to them and maybe in the future if you make low-poly alternates I can get behind some of the work that you do! Thanks for sharing your creations, either way!
OI MATE SWISS 2015 年 7 月 14 日 上午 8:35 
this is a game so creating low poly objects is very important everything over 5000 polys is going to cause performance problems esspasialy if you have many of those vehicles spawned
OI MATE SWISS 2015 年 7 月 14 日 上午 8:34 
yes all i am saying is that this is not healthy for the performance and that many people don't know that so many polys lead to serious performance problems if many of those cars are on the map (which is probably going to be the case)
CityOfTokyo  [作者] 2015 年 7 月 14 日 上午 8:26 
Subscribe; being is free.
OI MATE SWISS 2015 年 7 月 14 日 上午 8:18 
this is terrible mate 14009 tris for such a small vehicle your braking the game of many people with that. Poor souls who can't know that this asset will cause trouble. I think the model itself looks okay but the way you trhogh around with polys is terrible. you could have achived the same or even beter result by using a good texture.
CityOfTokyo  [作者] 2015 年 7 月 14 日 上午 8:02 
@Shadertheboi
Thank you!
Shadertheboi 2015 年 7 月 14 日 上午 8:01 
looks so much better and complete now... wonderful job! :D
CityOfTokyo  [作者] 2015 年 7 月 14 日 上午 6:54 
@Shadertheboi
OK!
I put only the front desk first of all.
Shadertheboi 2015 年 7 月 14 日 上午 6:47 
if not too many, I believe it should be fine.
LoreTrotta 2015 年 7 月 14 日 上午 6:43 
looks awesome, however I think the 2016 R8 would be easier to do and is better looking, still a nice job though
CityOfTokyo  [作者] 2015 年 7 月 14 日 上午 6:38 
Well, there is still many enough it.
CityOfTokyo  [作者] 2015 年 7 月 14 日 上午 6:37 
Though I increase by the number of the polygons when the round logo can become available, is it good?
Shadertheboi 2015 年 7 月 14 日 上午 5:26 
no logo?