Portal 2
Handoff
37 条留言
Andi  [作者] 2022 年 10 月 16 日 上午 8:14 
Thank you for testing, I'm GLaD you liked it.
SpielSatzFail 2022 年 10 月 16 日 上午 6:20 
Fun map. I wasn't sure if I did it the shortest way but I think it was. I didn't have too much trouble finding the exit since I could see there was something on the upper floor, thanks to the windows there.
Andi  [作者] 2022 年 8 月 26 日 下午 2:27 
Thank you so much. That's really nice to hear.
vallibus 2022 年 8 月 26 日 下午 1:33 
Nice one, Andi. I actually played this back in 2015, but totally forgot the solution and it was still a challenge the second time around. But I'll bet I solved it more quickly this time because of all I've learned playing your maps.
Andi  [作者] 2019 年 2 月 21 日 上午 8:05 
Thank you.
lfairban 2019 年 2 月 20 日 下午 1:29 
Awesome! Great map.
Andi  [作者] 2018 年 1 月 4 日 下午 11:05 
Thanks for playing, I hope you liked it.
snowhog 2018 年 1 月 4 日 下午 10:58 
Finally! A chamber of yours I could solve!!
big red foot 2016 年 5 月 31 日 下午 4:09 
Fun game

Andi  [作者] 2016 年 1 月 23 日 上午 9:22 
Thank you very much.
Tuleby 2016 年 1 月 23 日 上午 9:12 
Yea, very nice clever test, thubs up! :thumbs:
Andi  [作者] 2016 年 1 月 8 日 上午 9:46 
Thanks for testing, I'm GLaD you liked it.
quatrus 2016 年 1 月 6 日 下午 3:40 
Perfect level of difficult and not too hard to navigate to the solution...well done thanks for creating.
vallibus 2015 年 10 月 9 日 上午 8:52 
What Brave said. Very nice map Andi. Of course, I had to repeat some moves because I kept forgetting about the laser floor.
TS_Mind_Swept 2015 年 8 月 14 日 下午 12:06 
Part 1
Nice little transition test, aesthetics could use some work (so much 128) and there isn't much direction in terms or texture work or lighting. Also, the textures more or less seem kind of random like with Beemod, or just really repetitive like regular PTI, idk. Just something i like to have some artistic expression with while still having somewhat of a balance, i like it to look partially random, but still like it was somewhat planned, not like someone went in with a box of glitter and threw it everywhere. Not trying to bash your work, I'm just trying to share what i think of when working on aesthetics, there are some things (like lighting) that are crucial to things like direction and helping the player know what they need to do.
TS_Mind_Swept 2015 年 8 月 14 日 下午 12:05 
Part 2
And while a well lit test chamber is better then one that's too dark, you also need to take into concideration that ppl follow light, and that when there's something lighter, they're going to be inclined to want to go there. Aside from that it wasn't a bad puzzle, in fact I kind of liked it (as with all of your puzzles that I've played), for a minute or 2 i was wondering around and I didn't have any idea what to do, then i got the first step with the LB and I started progressing.
TS_Mind_Swept 2015 年 8 月 14 日 下午 12:05 
Part 3
Although because of the lack of direction that i mentioned earlier, this puzzle could get a bit repetitive, going back and forth to have to set things up again. Not much will kill you if you mess up, but having to pretty much start over is kind of a drag, not sure what to do to fix it though other then just somehow better indicate what needs to be done. <<shrug>> The end solution was fairly good, not too hard, not too easy, it had a nice balance to it; although the fumbeling around before that makes it a little less rewarding unfortunately, it all goes back to direction. So yes, a little bit on the aesthetics (mostly texturing), direction with lighting needs a bit of work as well, but the puzzle has a nice and intermediate difficulty, which you do very well. 7.5/10
Andi  [作者] 2015 年 7 月 18 日 上午 11:20 
Thanks for testing. I"m happy to hear it liked it.
Brave 2015 年 7 月 18 日 上午 11:15 
I finally got around to playing this map, and I have to say good job Andi!
The cube swapping is a nice touch when done right and your puzzles are done right.
Andi  [作者] 2015 年 7 月 15 日 上午 10:42 
Thank you all so very much for testing, I'm very GLaD you all liked it.
Innocentive 2015 年 7 月 14 日 上午 1:19 
I liked this test! The first part where you have to get the cube on the funnel button is probably my favorite one. Thumbs up :)
kimist108 2015 年 7 月 13 日 上午 11:13 
Thumbs up! However, I did not remove the fizzler in the upper chamber.
ZAEROS 2015 年 7 月 13 日 上午 4:59 
Everytime I see "ANDI" I know I'm in trouble.Went around in circles for ever then realised I had a portal upstairs! still struggled but survived eventually. Excellent map / puzzle, Enjoyed, Thank you.
Honest_Cake 2015 年 7 月 12 日 下午 8:22 
Thanks for the great test! Had a nice balanced difficulty; I was alsways thinking yet never pulling my hair out. Awesome job with the visuals, too. It really brightened the test and I was never at one point confused with the signage.
Bringing the cube to the start was my favourite bit! :D
stormsend 2015 年 7 月 12 日 上午 9:53 
I was stumped for a while trying to get the cube across. I probably used way more steps to get to the exit than everyone else. I resorted to jumping off the angled panel to get a portal over the fizzler. Finally got both cubes where I wanted them. Great puzzle and a really fine looking map. Thank you.
quat 2015 年 7 月 11 日 下午 5:37 
really nice CC test <3 felt bad about the ending! I had to point the laser at my friendly companion cube D:

Nice hammer work too, love the signage. I do agree though, split those fizzler brushes up! Make each row of brushes a different trigger_portal_cleanser, and then give both of them the same name so they are controlled at the same time.
DeathWish808 2015 年 7 月 11 日 下午 2:52 
Very clever puzzle. At first it seemed it was going to be much harder than it ended up, but still a nice difficulty level. Fun to play and definitely have to think ahead. Great job!

Blind run: https://youtu.be/NwjMwmx5d2E (3rd of 3 played)
Andi  [作者] 2015 年 7 月 11 日 下午 12:24 
Thanks for testing and I'm happy to hear you liked it. I already added signage on the lower level telling the player where the exit is. This chamber was a pti, you are right about and I haven't thought music. I have no talent when it comes to music so any help there is appreciated. As far as the fizzler, I'm still learning hammer but I'm getting better.
The Sojourner 2015 年 7 月 11 日 上午 11:40 
So, finished this one rather quickly, but it's still an enjoyable puzzle :p2cube:

Fantastic visuals too! Here's the remainder of the feedback for improvement:
> As | \_/ () noted, it is kinda hard to tell where the exit is. Maybe putting some signage in the vertical area where the reverse excursion funnel is would help.
> Fizzlers need their own brushes: three per fizzler (so in your case that would be 6 brushes), so that they have the edge glows and flash separately when the player shoots at one.
> Overall there's still some pieces of this that seem too remnant of PeTI maps: the music and lack of custom soundscapes, for one (I can design one for this chamber if you want).

But seeing this, I have to say (again), your Hammer skills have come quite far :p2cube:
Andi  [作者] 2015 年 7 月 11 日 上午 9:58 
I hear you. When I first started putting this chamber together I was concerned about having to do everything twice but with the way I designed, there was no way to avoid it. I did manage to solve that problem on the upper level by adding a fizzler that could be deactivated so you wouldn’t have to make the jump again. Also, I did add signage to the lower level indicating where the exit is.

Thanks for testing and especially your constructive criticism. I appreciate it.
| \_/ () 2015 年 7 月 11 日 上午 12:18 
Doing the same thing twice isn't one of my favorite things in a test, but this one has several cool features which I really like, e.g. catapulting yourself to a death fizzler and just as you're about to die you land on a bridge and you are safe.

The biggest problem with the chamber is that there is no indication of where the exit is. I had no idea that I had to climb up the funel to see it. finding out where the exit is is a fundamental task in a test and yours doesn't handle it as it should.

The level is slightly challenging, relying mostly on shooting the right portal, which feature makes the best puzzles in Portal. I like it. Thumbs up!
Andi  [作者] 2015 年 7 月 10 日 下午 10:19 
Thanks for testing. I'm happy to hear you liked it.
GBMusicMaster 2015 年 7 月 10 日 下午 5:12 
@j--I would have finished 30 minutes sooner but I had to eat dinner with my family. Can you believe that? The nerve of them...
jgaultney 2015 年 7 月 10 日 下午 5:12 
@GB. You almost weren't :D
jgaultney 2015 年 7 月 10 日 下午 5:10 
Another winner! GB's comment pretty much covers it :) Thumbs up and favorited! :p2cube:
GBMusicMaster 2015 年 7 月 10 日 下午 5:03 
Also, I can't believe I was the first to finish. I'm NEVER first. :p2chell:
GBMusicMaster 2015 年 7 月 10 日 下午 5:01 
I knew I was going to rate this up and favorite it LONG before I played it, because your tests never disappoint. I love this test. I love the look of it, the cleverness of the play, and the relatively simplicity of the elements, despite the chamber's size and layout. I saw no shortcuts, and I saw no flaws. Brilliant, and maybe my favorite of the RC/CC set so far.

You're a master, Andi. I bow to you. Can't wait for the next one! :p2cube: