Space Engineers

Space Engineers

Jump Drive Inhibitor
74 条留言
Ren 7 月 31 日 下午 10:07 
Can a version of this mod be made without needing to be stationary for it to work?
Turret problems 2022 年 4 月 3 日 下午 4:29 
Does this still work?
Bobothemonk 2019 年 12 月 2 日 下午 9:35 
Can this mod be setup/edited to work on moving ships? Can the area of effect max range be reduced to 5km?
fntc  [作者] 2019 年 9 月 1 日 上午 10:23 
If you like you may do that
Danilka Dadapad 2019 年 8 月 18 日 上午 3:46 
Can i mod this block to adjust max range?
Wraith 2018 年 9 月 28 日 下午 7:58 
Just tested working as it describes uses laser antenna model now though
B1487E 2018 年 4 月 30 日 下午 6:06 
Corsin, did you take a welder to your jump drives? That fixed it for me.
MagnusEffect 2017 年 5 月 10 日 上午 5:55 
confirmed today it still works fine. does exactly what it says on the box.
MagnusEffect 2017 年 5 月 7 日 下午 7:34 
so is this working or no?
Corsin 2017 年 2 月 22 日 下午 1:58 
So, when i use this, it EMP's the jump drives in all the local ships...

Now when i turn the inhibitor off... all the local jump drives are stuck on red, and never come back online...
Dig 2017 年 2 月 17 日 上午 11:45 
http://pastebin.com/BtYjgeVY

Running 1.172 Stable DS
Daegan Jukes 2017 年 1 月 3 日 下午 8:32 
this works on the sektan compact jump drive as well ....
DaveyBones 2017 年 1 月 3 日 下午 7:18 
This...could be terribly deadly...I love it
Daegan Jukes 2017 年 1 月 3 日 下午 7:17 
oh man i have been searching for this for so long! hope it still works!
Foogs(▰˘◡˘▰) 2016 年 8 月 20 日 上午 6:01 
@fntc nice mod, thx )
gornyakmaniac 2016 年 8 月 19 日 下午 3:09 
Thanks
fntc  [作者] 2016 年 8 月 19 日 上午 10:27 
Fixed it
gornyakmaniac 2016 年 8 月 18 日 下午 12:48 
Doesn't work after update
fntc  [作者] 2016 年 7 月 28 日 上午 11:31 
Thanks, fixed it!
Foogs(▰˘◡˘▰) 2016 年 7 月 27 日 上午 11:47 
@fntc
I have fix for your mod
nn JumpDriveInhibitorBlock.cs
replace [MyEntityComponentDescriptor(typeof(Sandbox.Common.ObjectBuilders.MyObjectBuilder_Beacon))]
to
[MyEntityComponentDescriptor(typeof(MyObjectBuilder_Beacon), new string[] { "Beacon", "JumpInhibitor" })]
:steammocking:
venator2070 2016 年 6 月 19 日 上午 11:23 
Is there a possiblility to make jumping ships pull out of the jump in the area covered by that inhibitor? Like the planetary gravity does?
fntc  [作者] 2016 年 6 月 18 日 下午 1:58 
fntc  [作者] 2016 年 6 月 18 日 上午 8:29 
Fixed the all beacons are inhibitor bug!
From now on jump drives will get damaged if somebody tries to keep them online with a loop-triggering timer.

@Some Call Me J: Will implement this as another mod
StoicJ 2016 年 6 月 17 日 下午 3:48 
Would it be possible for one to modify the functions of this mod to disable Weapons instead? I am attempting to Enforce No-Combat areas for public trade and having turrets disabled near the station would be an amazing help.
fntc  [作者] 2016 年 6 月 7 日 下午 12:04 
@venator2070: speed of grid =0
@gornyakmaniac: will look into that bug
venator2070 2016 年 6 月 5 日 上午 9:46 
does only works when standing still mean that it only works on stations or does it mean the speed of the grid?
gornyakmaniac 2016 年 6 月 4 日 上午 1:46 
@fntc
Can you please make this mod compatible with other mods using beacon class? For now, when I use your mod Jump Drives disable in broadcasting radius of any beacon, not Inhibitor only
Bones 2016 年 5 月 21 日 下午 1:16 
What would be nice if there was a way for this to work as an interdicter, if AoE is between point A and B of someones jump it would override the co-ords of the jump, forcing someone into a trap where they would need to escape the infuence zone to jump out.
Alex Blues! Pesquisando O.V.N.I. 2016 年 4 月 23 日 下午 1:28 
Wow! Nice! I will take a look (Brasil)
cacti_shammon 2016 年 2 月 28 日 下午 11:29 
If you made this project a very weak (.01) natural atmosphere, or would in hint ships from jumping into the area. The same as how you can't jump into a planets atmosphere.
fntc  [作者] 2016 年 2 月 11 日 下午 1:23 
fixed it, thanks for the notification
gornyakmaniac 2016 年 2 月 10 日 下午 1:49 
Sorry, I thougth you just... got bored of this game, you know :) Because last update was 4 months ago.
Yeah, it doesn't work, fix will be fine :)
fntc  [作者] 2016 年 2 月 10 日 下午 1:04 
If it does not work I will fix it as soon as I find the time to do so. May take a few days if I'm busy
gornyakmaniac 2016 年 2 月 9 日 下午 4:34 
@fntc Will you work on updates for this mod, or it's abandoned?
VikkelEekhorn 2016 年 1 月 29 日 下午 3:21 
What's it's max range? And is the inhibition field smaller than the detectable field?
tom147528 2015 年 10 月 1 日 下午 6:30 
Thank you sir! I like this mod. I think the vanilla game should have this.
fntc  [作者] 2015 年 10 月 1 日 下午 1:09 
Fixed it today.
tom147528 2015 年 9 月 30 日 下午 12:12 
The mod doesn't work anymore after v01.101 of Space Engineers. Players are unable to build Jump Drive Inhibitor on ships.
Jack BeFlippen 2015 年 9 月 1 日 下午 12:56 
HAhaha! time to build a heavy Interdictor! woooo
Aster*sk 2015 年 8 月 31 日 下午 12:11 
DX11 or not?
Nioreux 2015 年 8 月 24 日 下午 2:15 
so if you go to a enemy ship turn this on and he cant escape is immenent doom... cool
Jazaen 2015 年 7 月 29 日 下午 3:03 
Sooo... We can now replicate the famous Immobilizer 418?
zachiyo123 2015 年 7 月 26 日 下午 8:09 
this kind of thing would be cool for invading somewhere with something like a battleship that they can't really destroy but you run away from
Braxus 2015 年 7 月 21 日 下午 2:36 
We needed this, thank you!
Johnald P. Redham 2015 年 7 月 21 日 上午 4:22 
Exactly what I needed for certain missions where long range transport is required, crossinf dangerous space.

Otherwise they could just jump to it and jump away. Adds a great mechanic for realism/storyline.

Thank you, sir.
The Erubian Warlord 2015 年 7 月 16 日 上午 3:45 
can someone please make a microwave power transmitter block using this type of block as a base?
PhoenixTheSage 2015 年 7 月 15 日 下午 10:33 
Should see if Phoenix84 (Stargate/FTL Mod) will let you use his inhibitor assets. I'm inclined to wait till this has a non-vanilla model.
fntc  [作者] 2015 年 7 月 14 日 下午 9:51 
Wrote the text when i was tired :( my brain obviously didn't manage to finish the sentence
KilledJoy 2015 年 7 月 13 日 下午 8:00 
First off
"For balancing reasons the Inhibitor is only preventing ships from jumping if the ship it is attached to does not work."
you mean... " if the ship it is attached to is not moving" or do you mean " if the ship it is attached to is blown up and inacctive.(which the way you put it sounds like this now)

second...

EW VANILLA MODEL this model already has a pourpace
Blands 2015 年 7 月 13 日 下午 7:47 
Very creative. also a very good Counter-Measure.