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The only ones we run currently without issue are Drawpu and lwobtusd but since tc_hydrov2 currently is causing servet crashes, we might also run ordhy as well
I'd also be keen to drop in to your server and play as well. I do have a server running all the maps in Australia already.
The thing that fucks with my head the most is the fact that the lighting is not mirrored
Upward was a map I always thought would be fun if it were mirrored..
I'm sorry if you don't like them.. I think they give a cool effect and I hope others do to.
If there is an overlay that I have acidentally mirrored then maybe that is something I can fix in an updated version. The intention was to keep signs and overlays with their correct orientation.
A lot of the models don't flip and need to be rotated, the light_spots need to all be corrected, the angles in the light_env, env_sun, shadow_control etc need to be adjusted..
Some of the maps have custom mirrored mirrored skyboxes as well. For some maps I've had to create mirrored versions of several models to be able to pull these maps off..
It's not a case of select all, flip horizontally and compile.
That said, I acknowledge that the hardest part of mapping is creating a visually pleasing yet thoroughly balanced and playabe. Valve have done the hardest work here.
+1