Team Fortress 2

Team Fortress 2

Mirrored Maps - cp_sdnaldab
20 条留言
Tricky Tony 2022 年 5 月 30 日 下午 4:47 
So working navs for some of these would be pretty awesome.
The only ones we run currently without issue are Drawpu and lwobtusd but since tc_hydrov2 currently is causing servet crashes, we might also run ordhy as well
Tricky Tony 2022 年 5 月 30 日 下午 4:45 
@Khuntza we actually run the bot overhaul mod.
Tricky Tony 2022 年 5 月 30 日 下午 2:34 
I added ya
KHUNTZA  [作者] 2022 年 5 月 30 日 上午 5:06 
@ToughestGun.. Hit me up if you do, I have a friend who has made updated meshes if you were wanting to run them with bots.

I'd also be keen to drop in to your server and play as well. I do have a server running all the maps in Australia already.
Tricky Tony 2022 年 5 月 27 日 下午 2:52 
I am strongly considering running all of the mirrored maps on my server.
Dreaddy 2019 年 5 月 6 日 上午 1:38 
Omg... Dablands.
Wersjon 2019 年 3 月 2 日 下午 9:45 
I've read dablands
KrazyZark 2019 年 1 月 21 日 下午 4:44 
holy shit my favorite map is now hurting my brain
KHUNTZA  [作者] 2016 年 1 月 5 日 下午 5:57 
It's been some time since the map was completed, its possible there have been updates to Badlands since.. I'd be happy to take a look at some screenshot if you wanted to PM me with them..
Fluid 2016 年 1 月 5 日 上午 1:22 
Then that's odd, why does it not look like badlands mirrored? It feels brighter... Hmm...
KHUNTZA  [作者] 2016 年 1 月 5 日 上午 12:22 
Except everything including the lighting is mirrored.. Even the skybox texture is mirrored :)
Fluid 2016 年 1 月 4 日 上午 12:43 
I expected the map to be mirrored, like literally everything including the lighting mirrored.

The thing that fucks with my head the most is the fact that the lighting is not mirrored
Spooky Scary Padgriffin 2015 年 9 月 25 日 下午 10:11 
Khuntza, I know that maps need more than 10 secs to make. I know that you have to move all the buildings, reverse everything, spend who kowns how many hours editing... hell, I has in a school play, and making a sign reversed to avoid coping a store took 4+ hours. Don't let the idiots let you down. I love these maps. Keep up the good work. :)
≧▽≦KingKoolKattzㆁωㆁ* 2015 年 7 月 18 日 下午 12:49 
amazing idea,mirror the mirror maps
haron 2015 年 7 月 18 日 上午 1:09 
Just like all mirrored maps great, would love to see this added to the game.
KHUNTZA  [作者] 2015 年 7 月 14 日 上午 5:24 
I was actually nearly finished with mirrored Goldrush when I put this project aside.. maybe I could finish that and realease it in a series 3? I would be prepared to release more if people wanted.

Upward was a map I always thought would be fun if it were mirrored..
KHUNTZA  [作者] 2015 年 7 月 14 日 上午 5:21 
I made these in 2011. Now that maps are on the workshop I have just published them together because what better place to find and audience for maps than Steam itelf.

I'm sorry if you don't like them.. I think they give a cool effect and I hope others do to.
KHUNTZA  [作者] 2015 年 7 月 14 日 上午 5:19 
Ill admit its been some time since I've used hammer but I think you'll find you are underestimating what needs to be done to get the maps to this standard.

If there is an overlay that I have acidentally mirrored then maybe that is something I can fix in an updated version. The intention was to keep signs and overlays with their correct orientation.
KHUNTZA  [作者] 2015 年 7 月 14 日 上午 5:08 
They take far longer than 10 seconds to convert, there is a bit of work required for each map...

A lot of the models don't flip and need to be rotated, the light_spots need to all be corrected, the angles in the light_env, env_sun, shadow_control etc need to be adjusted..

Some of the maps have custom mirrored mirrored skyboxes as well. For some maps I've had to create mirrored versions of several models to be able to pull these maps off..

It's not a case of select all, flip horizontally and compile.

That said, I acknowledge that the hardest part of mapping is creating a visually pleasing yet thoroughly balanced and playabe. Valve have done the hardest work here.
racknae 2015 年 7 月 5 日 上午 10:20 
An unholy abomination.

+1