Team Fortress 2

Team Fortress 2

Cp_powerhouse_fix
45 条留言
Pyro Attack 2021 年 3 月 5 日 下午 2:38 
so this is only a texture pack? boring.
Pyromania 2020 年 8 月 11 日 上午 7:57 
Nothing that matters has been fixed. Its all just aesthetic changes. The functionality of the map was left untouched. Still has nasty stalemate issues that drag the game on for an eternity. Played this version of the map on CreatorsTF servers and some of the players have agreed this is nothing but a pseudo fixed map. Giving it a different coat of paint doesn't make it better.
Wolfcl0ak (<3s his boyfriend) 2020 年 6 月 2 日 下午 7:29 
Oh, and one last thing that I just noticed, the textures appear to be randomly mismatched on the floor in Red's upstairs area.
Wolfcl0ak (<3s his boyfriend) 2020 年 6 月 2 日 下午 7:28 
Also, if your concern is over things like performance, it would be wise to simplify or remove the collisions for props outside of the playing area so as not to use up resources.
Wolfcl0ak (<3s his boyfriend) 2020 年 6 月 2 日 下午 7:27 
I mean, it's alright. The choice of texturing for the central control point area is senseless, though, as the gravel's being stacked vertically instead of just having a stone wall texture of some sort, and there's z plane fighting on both sides inside the upstairs area. Also, the ceiling windows inside the sniper room on blu side has a bugged areaportal that occludes the glass and props above it when being looked at from certain angles.
Nope.avi 2019 年 1 月 21 日 上午 9:20 
In pic 3 make it so you can go into that area.
Worm Girlfriend 2017 年 7 月 17 日 下午 2:12 
I like your effort, but could you upload your version without changing the visuals, just fixing the problems? I strongly dislike this powerhouse no longer being in the badlands, and while some things were changed for the better, they're too dark and don't fit the overall style fluently.
Rancho Relaxer 2016 年 3 月 14 日 上午 3:30 
it's amazing that the original map is so buggy even now... thanks for fixing most of it!:balloonicorn:
Shure Iam 2016 年 3 月 1 日 下午 1:14 
water would only look terrible if you was using a Toaster config
Quin  [作者] 2016 年 2 月 29 日 下午 8:08 
"The water looks terrible" - Literally using the same water texture as stock powerhouse.
GG 10/10 try better troll
Knusperfrosch 2016 年 2 月 29 日 下午 3:32 
"made the map less confusing and visually more appealing"

WHAT?
The water looks terrible, the textures at mid clash with the TF2 visual style, the turbines room is now far too badly lit.

Anyone who found Powerhouse "confusing" should seriously stop playing TF2, because... I just don't know what to say here. *walks away shaking head*
Shure Iam 2015 年 12 月 1 日 下午 1:06 
what was the map creators in a hurry and didnt clean up after themselves?
ian the horse rider 2015 年 10 月 27 日 上午 10:13 
maybe get a sneaky passage behind the damm or something?????
Feke 2015 年 10 月 5 日 上午 11:36 
Better than Powerhouse is now
Honey-Fox 2015 年 9 月 28 日 上午 2:14 
Feels More Like a 'Powerhose' Dam. Good Job! :3
Quin  [作者] 2015 年 9 月 15 日 下午 5:07 
Welp, your opinion. Got nothing to do with performance tho.
BOY♂NEXT♂DOOR 2015 年 9 月 15 日 下午 5:04 
I know, but the skybox should've stayed the same, or at least kept with the Badlands theme
Quin  [作者] 2015 年 9 月 15 日 下午 5:03 
Dex, i literally wrote what i changed in the desc.
BOY♂NEXT♂DOOR 2015 年 9 月 15 日 下午 5:01 
It's just different textures. Also, why didn't you keep the skybox the same? It's supposed to be in the Badlands.
!WolvanID8M 2015 年 7 月 17 日 下午 3:33 
Tumb, just because I don't map myself doesn't mean I haven't intensely read about it.
Quin  [作者] 2015 年 7 月 17 日 下午 3:33 
well, i mostly wrote it out for players to understand, not mappers, so i didn't go into detail. I understand that doing it wrong can cause more issues and potentially breaking the map more with leaks and orphaned areaportals. If anyone really wanted information about it they could have added me and i could have given them the VMF of it.
Quin  [作者] 2015 年 7 月 17 日 下午 3:25 
Yeah. and it's not like i didn't write "i only fixed about 5% of what could have been done" in the description since it would be a waste of time to do more, atleast during the gun mettle campaign. and to those saying that func_detail doesn't affect performance should read "https://developer.valvesoftware.com/wiki/Func_detail" wich states that, while only marginally, it affects performance. and if its in such a large scale as in powerhouse, it has a noticable performance impact according to my testers.
Lampenpam 2015 年 7 月 17 日 下午 2:46 
@!WolvanID8M don't spout out shit if you don't know what you are talking about
Turning more brushes into func_detail can in now way increase performance, only make it worse. A way he could increase performance would be by 'nodrawing' all the unseen textured faces in this map. Didn't download, so I can't check he did but the description does not mention it.
Tumb, tyler, liboharz are also experienced mappers who know what they are tlaking about.
Tumby 2015 年 7 月 17 日 下午 2:42 
Wolvan, I would like to inform you that every single person you are refering to is, unlike you, a mapper; at least your steam profile does not in any possible way indicate that you are.
All of us are very amused by your silly comment.
!WolvanID8M 2015 年 7 月 17 日 下午 1:34 
Corvatile,.the bullshit you are writing here makes me laugh a lot more it should have
Also, the samefagging is absolutely real with Tumb, tyler, liboharz and Corvatile
Quin  [作者] 2015 年 7 月 17 日 下午 1:02 
If you would have read the description, i had enough people that complained about the confusion regarding the color that i felt that i needed to change it. If you don't like it, don't use it. i uploaded this version, like it says in the description, as a showcase and not to make it an opinionated shitfest.
Tumby 2015 年 7 月 17 日 下午 12:33 
I was never confused when playing this map; the color coding was exactly as much as you would want it to be. And the area right between the 2 bases doesn't need color coding, it really would just distract people. Right now it's perfect in a way that nobody actually takes the time to look there. And when people never look at something, it's a good sign not to make it look distracting.
I also love the desert theme.

You ruined it all.
tyler 2015 年 7 月 17 日 下午 12:17 
You made this worse, not better.
Citra 2015 年 7 月 17 日 下午 12:16 
"I also changed most parts into func_details to improve performance." FYI: func_detailing stuff doesn't improve performance, it just reduces the # of visleaves that vbsp cuts. In theory, you could actually be making performance worse if you don't know what you're doing.

Team association was never a problem on this map so I don't see why you changed any textures.
Corvatile 2015 年 7 月 17 日 下午 12:14 
The blue and red stripes are more than sufficient for Powerhouse and it retains the crisp white and saturated orange scheme of Hydro. Maps don't need strict colour-coding and in a map with mirror symmetry it's really not all that important because people don't get lost. A map like Viaduct, Sawmill, Nucleus or Lakeside doesn't rely on team coloured buildings and Powerhouse need not either.
Quin  [作者] 2015 年 7 月 17 日 上午 11:46 
If you are not able to look at the valve version of the map and compare it to my version in HAMMER, then don't say "How is this a fix exactly?" especially since i stated all changes i made in the description. And if you didn't notice, the entire map used almost neutral textures for everything, therefore not only breaking the art flow of the other maps (Team controlled buildings ALWAYS have team colored texture) it also confused alot of players where they are, especially in the middle part of the map since both buildings only differ from eachother slightly (The blue and red stripe) since the lightning basicly nullifies the slight different colors.
Corvatile 2015 年 7 月 17 日 上午 11:06 
All you did was replace some textures. How is this a fix exactly? It looked better before with a consistent colour palette and a tangible theme. And what do you mean by team association visibility? Nobody is forgetting whose side of the map they're on on a map is simple as Powerhouse.
Ethosaur 2015 年 7 月 13 日 下午 2:54 
Hey, do you think I could have your .vmf of the map to continue on? I'd like to edit some but I think it would save time to continue from yours so I dont have to redo func_details and so on :)
Lampenpam 2015 年 7 月 13 日 上午 3:39 
I was really suprised when I was nocliping through the map when I saw tons of giantic faces, all textured but could never be seen the player. That takes up some performance and file size :I
Edjentheous Ovedheadrascal 2015 年 7 月 12 日 下午 2:02 
Hey dude, I had some ideas on making the map a little more expansive, if you're up for the task.
Quenquent the babysitter 2015 年 7 月 11 日 上午 1:54 
And I was wondering why Powerhouse did not looked that professional. Has an other team of map makers made that or what ?
Pusha Man 2015 年 7 月 8 日 下午 7:00 
Looks better. I think I'll finnaly stop walking the wrong way after taking a tele now. Valve said snowplow was confusing????? wtf gaben.
fake ster 2015 年 7 月 7 日 上午 10:23 
I like it
electricangel 2015 年 7 月 6 日 下午 10:50 
I don't agree with any heavy performance issues
I maybe lose like 10 FPS when i'm going to the mid.
Quin  [作者] 2015 年 7 月 6 日 下午 3:03 
SFM.
radarhead 2015 年 7 月 6 日 下午 2:40 
Why are the turbines transparent in the first screenshot?
radarhead 2015 年 7 月 6 日 下午 2:39 
Looks a lot nicer than the current Powerhouse.
TheGhostThatWas 2015 年 7 月 5 日 下午 8:09 
My only problem...
In picture 4 & 5 dump trucks are still parked in the exact same position on opposite sides of the map.
The two teams must have coordinated when they were parking their trucks.
Red VS Blu truck conspiracy confirmed.
NexT 2015 年 7 月 5 日 上午 10:57 
Nice
[LuNo] KimFareseed @THG 2015 年 7 月 5 日 上午 9:28 
Very good!