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Artificial's Weapon Enhancements 3.0
Also i'm noticing for the FOV some of the models aren't made for high FOV
The fire rate of the Rocket Launcher is very slow compared to the default and some other models
assault rifle: Well I dont like the sound of this weapon, but thats how it was in Unreal 3 so thats not your fault, but the reload animation is soo long its really annoying and also changing weapons takes much longer with this weapon. Both these hinder gameplay. You increased the clip size to compensate, but smaller clipsize with faster reload is better imo. There is a reason LMGs aren`t fun to use.
rocket launcher: slower firing rate but more damage? I dont know, the weapon is almost the same as in Serious Sam 3 anyway and fits perfect.
BUT there are things I don't like about it:
"sledgehammer": the new melee weapon is fine, but I can`t destroy wooden barricades anymore for some reason, maybe it`s just me though.
pistol: it feels like the pistol is less accurate? And since there is no aim down sights anymore fighting on long range is a little bit harder, but this isn`t that bad. Pistol is great overall.
shotgun: This is the worst weapon of this pack. The new reload animation is annoying and also changes gameplay in a way that its harmful to it. Also the damage is way too high. You can
one-shot Kleers and Gnaars now, thats what the Super Shotgun only could do before.
I first thought you did the because you probably replaced the double shotgun with the flak canon and the flak canon behaves completely different to this shotgun (like it did in Unreal Tournament) but it doesnt
Very destructive
And as we all know: research don't kill aliens, big guns do.
Keep up the grood work.