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unit disableAI "ANIM";
is the way to go. It doesn't allow units to change their animations automatically.
Thanks, ZA Johan.
Just figured it out:
Boer disableAI "ANIM";
Boer setCombatMode "Blue";
Boer enableMimics false;
Boer switchMove "ActsPercMstpSnonWnonDnon_DancingStefan";
Hope that helps someone else who are also struggling to get it to work.
* Boer is the Variable Name I gave the unit. Replace with the name you give your unit.
* I used this in a Trigger.
Boer playMove "ActsPercMstpSnonWnonDnon_DancingStefan"; -Does not work
Boer playMove "ActsPercMstpSnonWnonDnon_DancingDuoStefan"; -Does not work
Boer playMove "ActsPercMstpSnonWnonDnon_DancingDuoIvann"; -Does not work
Weird, because they do work in Animation viewer.
Any advice, or has this simply become outdated?
What exactly doesn't work? I mean which weapon?
very cool.
Can you plz make the same for the Armed Assault cutscenes (TV studio and Marian animations).
(https://community.bistudio.com/wiki/ArmA:_Moves) . These are only 15 pcs i think.
Looks incredible, just dunno how it works.