安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I started a game as the Shoshone and nowhere in the tech tree did I get the pathfinders.
btw I would re-name Ancient era to "Neolithic"
Darth, could you maybe add that to your description page???
I don't think I like this mod however. I like it conceptually because since the days of Civ V vanilla before G&K and before many mods were a thing I thought as well "Man these eras sure fly by" but there's a huge problem I'm having with this and it's the free buildings. SO many free buildings. And not even like, small effects, some of these buildings have crazy powerful bonuses like %+ production or flat happiness improvement all for *Zero maintinence cost*. My cities ar eproducing units and buildings in less than ten turns on Epic length games, my civilisation happiness is tthrought he roof with all the free happiness buildings, my population is skyrocketing. I would say this is okay if the AI uses it but then even if they do I don't trust it to be as effective as a player, even with the enchanced AI mods.