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																									报告翻译问题
							
						
											




所有物体的动量都是守恒的,除非有力作用于它。就像在现实世界中一样!
This works great for simulating Flip and Burn
*SMASHES INTO A CAPITAL 20002 p
No help?. umm..
For placing stations, I use this methode now, I make a station with a hex-shape on it, that I wedge into a vacant hex shape in an asteroid, then I just use absolute controls to zero out my movement, and I'm stationary for a bit.
What might work is if there was a way to greatly increase the gravity attraction of asteroids, so my station will rest on the asteroid and not fly off.
I really wish there was a way to make station self stabilize without relying on the physic dampening parameter: Some sort of block that could act as stabilizer... There is nothing, as a modder, that I can do outside of using existing block features. Moders have no control over the behaviors of the game engine, for example, by writing scripts.
Can I suggest finding a way to make the mod not apply to immobile (thrusterless) ships, or maybe have a diminished effect on immobile ships?
Especially since some modded factions have station anchors, super high mass parts meant to prevent the station from being knocked around by other ships.
With this mod, that means that when you make the station, it will keep drifting regardless of asteroids being in the way.
So far, I can't say that player fleet vessel are any dumber than in the vanilla game: They still collide with each other, push yourself around or get stuck in plants/asteroids/other ships. Maybe with a large fleet (50+) maneuvering in tight spaces you could get into more trouble than with the default physic dampening setting, but again, debris and asteroids keep going as well after the impact so, they kind of drift out of the way.
yeah but usually you are either already thrusting away, or bounce right off it, this is only really a problem if youre trying to hug an asteroid as cover.
The Asteroide and you will be damage as long as you stay in contact.
It's gona be funny ;p
basically i ran into everything ._.