Prison Architect

Prison Architect

Numbers 2.0.7 (Compatible With Update 11f)
18 条留言
sk.stayreyn.the.ender.guardian 2017 年 8 月 31 日 上午 11:04 
(graphical bug report) somes signs looks bigger than normal in some directions. for exemple the long arrow seems to be 3*2 instead of 1*2 in down rotation. and the signs with words are bigger in left and right rotations.
Dak0ster  [作者] 2016 年 11 月 9 日 下午 8:32 
I don't think there is a way. It's built into the game's engine I believe...? Could be wrong.
Star Sanctioned Dreamer 2016 年 11 月 9 日 下午 6:52 
I'd love a mod like this, but is there a way to get rid of the shadows? (trying it out regardless, just wondering since having no shadows under the letters would make it more realistic)
Dak0ster  [作者] 2016 年 4 月 10 日 上午 10:31 
It will work just fine. I have been exteremly busy. BUT I am updating this soon AND have another mod in thw roks as well!
stephaniecrook892 2016 年 4 月 9 日 下午 9:01 
Is this still a working mod? I wanna sub to it, but it says it hasn't been updated since 2015.
Metalhead1652 2015 年 11 月 15 日 上午 8:28 
oh well.....that's not really what I'm looking for then, if I need to calculate basic spaces I can do that with simple mathematics
Dak0ster  [作者] 2015 年 11 月 14 日 下午 6:18 
This mod is COMPATIBLE with Prison Architect Update 1.
Dak0ster  [作者] 2015 年 11 月 14 日 下午 6:17 
@metalHead1652 No. This mod just adds addtional objects to the game.
Metalhead1652 2015 年 11 月 14 日 下午 3:42 
hmmm so does this also calculate optimal space (16 square meters for a 3+/10 room) because I like making REALLY big lavish prisons and I put tonnes of mods that help fix a tonne of problems (I.E: the rash influx of people bringing contraband in!)
Dak0ster  [作者] 2015 年 10 月 20 日 下午 6:20 
@[yep]Thmyris It should! I'm not sure how well it will work with the campaign but the deveopers didnt change anything that would break this mod. Let me know if it doesn't! I honestly havent even had the time to test this myself. :D
[yep]Thmyris 2015 年 10 月 20 日 上午 7:03 
does it work on release version ?
Dak0ster  [作者] 2015 年 7 月 11 日 上午 8:02 
@Araxiel Fixed! I never even saw that there. Not sure where it came from! Let me know if anything is changed. ***I did not test this hot fix.***
Araxiel 2015 年 7 月 10 日 下午 10:51 
In the materials.txt on line 574 there is a chunk about adding the visitation room (again, probably some copy-paste leftover?). It screws with the sprites of Numbers if any other mods are being used.:guard:
leftbehind 2015 年 7 月 4 日 上午 7:40 
Regarding parking spaces I recently found this mod (not tested it yet so no idea if it works with your mod): http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=316744714
Dak0ster  [作者] 2015 年 7 月 3 日 下午 5:47 
@aubergine18 I did notice the "yard" text wasn't working, I'm not sure why. I'll look into it.

Rotateable staff: I am in the middle of making them all rotate, But it will take some time.

Parking: Alright, I could make something work. :prisoner: :D
leftbehind 2015 年 7 月 3 日 下午 3:54 
A dash like those on roads would be very useful for custom road markings :)
leftbehind 2015 年 7 月 3 日 下午 3:53 
Very useful mod!

Would it be possible to get some Parking signs? I've made a carpark in front of one of my buildings using road texture and would be cool to ovelay

signs in the parking slots. :)

Also woud it be possible to make "Staff" rotatable so I can mark Staff-only parking spaces?

Buget: Localisation text for "Yard" is missing or borken.

Miketv9 2015 年 7 月 1 日 上午 6:42 
Nice work man :)