安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Yeah, it is supposed to be like an intro to puzzle-solving concepts. There are so many other maps I would want to include and change the order a bit, but I haven't had the time. I'll get round to it this summer, perhaps.
I think it gets fairly tricky later on, especially near the end (Chrysalis, Moonshine and Juxtaposition are all quite challenging, for example), so I assume your goal isn't just to teach people on easy-medium but to provide a gentle ramp into more challenging chambers. I'm not super new (I did finish e.g. Mel on advanced before, and also Mikeastro's Reliquiae maps, etc), but I'm also not "epic beast mode" player, so hard to say how this collection is for such players.
Started very easy, in the middle started growing in challenge and then finished with some genuinely tricky ones. I had a lot of fun with these, all are satisfying and well-designed, and I even learned a few new moves and ideas here. :)
My advice for any new player that happens to read this:
Play all these maps. Figure them all out by yourself. You will not regret it.
This collection has kept its name from the start, but over time it's definitely become more and more dedicated to teaching puzzle solving concepts than it does showing what a wide variety of maps exist on the workshop. I don't mind, I'll keep the name, it's not to be overthought.