Serious Sam 3: BFE

Serious Sam 3: BFE

Bloody execution for all gnaars
9 条留言
Standarts 2017 年 2 月 26 日 上午 1:41 
Thanks sly !
Jefarri Ebonstein 2016 年 5 月 19 日 上午 8:28 
MLG
2015 年 8 月 17 日 上午 9:43 
:steamfacepalm:
Azrael 2015 年 8 月 14 日 下午 12:02 
eeeeeeeeee
Clone 2015 年 7 月 22 日 下午 2:24 
If you look at early gameplay and trailer, this used to be the default melee animation for all gnaars. It's cool to see it back :)
=[ MASTER74 ]= 2015 年 7 月 7 日 下午 4:37 
Awesomatic!
76561198053849755 2015 年 7 月 3 日 上午 5:31 
f
kaboing  [作者] 2015 年 6 月 28 日 上午 7:00 
@Ryason55: I tought about doing that but it seemed like a better option to adjust the animation speed since the animation is a bit different than the short animation. I dont think it matters a lot which way I made this, since the speed difference probably cant be even noticed in normal gameplay. And this method took less time to make.
Ryason55 2015 年 6 月 28 日 上午 6:48 
Alternatively, instead of copying over the long animation and adjusting the speed, in the Events Holder for the original short animation, have "New animation" call "GnaarEyeTorned" instead of "AnyAnyAny", move the said animation call to frame 32, and copy over the two HUD Blood Spray events from the long animation to frames 19 and 20 respectively.

This will effectively do the same thing, but the animation will sync better with the player's animation, and the time at which the puppet is killed won't differ between host and client.