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Just fyi Craig Perko quit Space Engineers many years ago, there are better scripts out there for this.
The problem with your idea is that it's a bit hard to know what a modded weapon actually is. So I went for "max generic" back when I programmed this.
Look at the programming block. Does it say something about an error, or about needing a recompile? Manually run it with "Reload" as the argument. Does it say anything helpful? It should tell you how many weapons it found.
Look at the timer. It should be ticking along at one per second. Manually run the programming block with "Toggle" as the argument. Now look at the timer: it should be running so fast that you can barely even tell it's running.
But it's gonna be a while, my computer fried itself as soon as I uploaded this script.