Sid Meier's Civilization V

Sid Meier's Civilization V

Xenoblade Chronicles - The High Entia (BNW)
54 条留言
Moonskydargo 2017 年 10 月 16 日 下午 1:56 
Just tried to load a game and i think the mod screwed itself up because itshowing like TXTKEY and random bits of text like that.
Miles5280s 2017 年 2 月 21 日 下午 6:14 
Building three Ether Plants didn't let me pick an ideology; I had to wait until the Modern Era. Otherwise, a fun and flavorful mod.
HeavyIsBlaziken 2016 年 5 月 18 日 上午 5:12 
Somehow, it didn't show up on the civ list. Maybe I have too many civ mods enabled? Or maybe this mod was to somehow replace a different civ, but one of them already took place of said civ?
son_of_heaven176 2016 年 1 月 31 日 下午 4:06 
@mav12222 Wow! It worked! Thank you, I've now set up the American background music. However, if you do have a custom Xenoblade soundtrack, then perhaps you'd like to share it with the author of this mod so that he could include it. Or at the very least, please share it with me.
son_of_heaven176 2016 年 1 月 29 日 上午 4:51 
@mav12222 I'm not a modder, so could you please spell out what you're talking about? Either here or in a PM would do. Thanks.
son_of_heaven176 2016 年 1 月 27 日 下午 8:14 
I just started a new game with tis mod, and I noticed that there is no background music: After the Alcamoth night music finishes, there's no music.
Sinnoh Confirmed  [作者] 2016 年 1 月 13 日 下午 4:13 
Oh, it was one of those "the .civ5mod didn't unpack yet" problems. 7zip can extract those if Civ 5 refuses to.
Wernt0 2016 年 1 月 13 日 上午 10:15 
I found out why it wasn't working. All I needed to do was restart Civ 5 and then it showed up in the mods section.
Sinnoh Confirmed  [作者] 2016 年 1 月 13 日 上午 9:58 
Standard troubleshooting questions:
- What other mods do you have?
- Did you enable the mod?
- Are there any glaringly obvious errors?

The mod support file is a mess, because this is the first mod I tried to add lots of support for.
Wernt0 2016 年 1 月 13 日 上午 8:30 
I'm new to modding Civ 5 so I was wondering why this mod isn't working. I have the complete pack of Civ 5. Do I need other mods for this to work?
Sinnoh Confirmed  [作者] 2016 年 1 月 6 日 下午 2:23 
Well apparently I have to accept a new version of the steam agreement before I post it. It should be back up with some new compatibility.
Thrawn 2016 年 1 月 6 日 下午 2:18 
While this doesn't have to do with this mod, this is the most recent one you have commented on, so I am posting it here. What happened to the Undertale mod, it seems to have disapeared?
Sinnoh Confirmed  [作者] 2015 年 12 月 31 日 下午 4:25 
Well, YnAEMP works now... but only if you have another modded civ that also has ynaemp support???
Sinnoh Confirmed  [作者] 2015 年 12 月 31 日 下午 1:12 
...At this point I'm scared to go back to the Nopon or Octarians because more and more problems show up every time I run this. Then again, not even the Octarian decisions show up as the wrong civ.

Asgore Dreemurr should not be trying to build a fancy tomb for bird people.
Sinnoh Confirmed  [作者] 2015 年 12 月 28 日 上午 11:17 
So that's why there are four comments in the notifications...

I made goat people go in germany, so I know I can make bird people go in france. It just needs SQL because SQL is nicer when it comes to missing data tables. But now I'm stuck in the vicious scholarship application cycle.
mav12222 2015 年 12 月 27 日 下午 3:17 
that is what happens when you mess with TSL and put bird people in France where they arent supposed to be.

btw this mod has caused me to try modding civ V myself by creating a custom soundtrack for this Civ as I wanted to hear Xenoblade music in the background.

Also have you ever thought of posting your mods to a thread on the civfanatics forum? you mods could get the attention and opinion of the more "proffesional" civ modders

Also: I hate how eveytime I want to edit this post I have to delete and repost this comment
Sinnoh Confirmed  [作者] 2015 年 12 月 18 日 上午 5:12 
oh dear
ynaemp breaks the rest of the modding xml and I can't fix it because of my new project
Sinnoh Confirmed  [作者] 2015 年 11 月 16 日 上午 10:03 
Don't let your only quality assurance staff be a harried student trying to turn in college applications way before their due dates. That is, don't let your quality assurance staff be me.

v6 is coming out and I swear the High Entia Tomb will work properly this time.
Sinnoh Confirmed  [作者] 2015 年 11 月 13 日 下午 1:39 
Amendment: Madoka Magica takes place on "actual Earth" so I guess it makes slightly more sense. The real reason is that all the cool kids have YnAEMP support.
Sinnoh Confirmed  [作者] 2015 年 11 月 13 日 下午 1:37 
If ViceVirtuoso can put magical girls on earth, I can dump bird people in South France.
mav12222 2015 年 11 月 13 日 下午 12:33 
YnAEMP support? but where would they go on Earth?
Sinnoh Confirmed  [作者] 2015 年 11 月 5 日 下午 5:39 
Please tell me if a free great scientist is overpowered and if there's another way to represent future vision.
Sinnoh Confirmed  [作者] 2015 年 11 月 5 日 上午 9:21 
To provide much needed context, that screenshot means Cultural Diversity is... almost compatible with this mod.
Sinnoh Confirmed  [作者] 2015 年 11 月 4 日 下午 7:34 
http://i.imgur.com/1DvhNZ9.jpg
yes yes YES YES YES
Sinnoh Confirmed  [作者] 2015 年 11 月 3 日 下午 5:50 
Cultural diversity is suffering
octarians are totalitarian
inklings are oceanic
then i won't have to make a new culture group again
mav12222 2015 年 10 月 30 日 上午 3:51 
I like the oil paint effect, makes it look less pixilated
Sinnoh Confirmed  [作者] 2015 年 10 月 29 日 下午 7:06 
https://imgur.com/a/bkur6
I tried to add paint.net's oil painting effect on the background image before shrinking it, and I think it makes it look more "arty." Opinions?
mav12222 2015 年 10 月 29 日 下午 1:45 
I was just reading the xenoblade subrredit and I found out this intresting fact, the ancient high entia language in the audiance chamber is actually sideways ancient phoenician
Sinnoh Confirmed  [作者] 2015 年 10 月 29 日 上午 6:17 
I'm adding Cultural Diversity compatibility, Good news for you, hard work for me.
(I made a classical splash screen too, but it's on my other computer.)

http://imgur.com/a/hKGlR : In which I can't draw kanji and assumed the chinese and japanese translations are the exact same for google translate to work
Lunais 2015 年 10 月 25 日 上午 12:29 
I've been going thru my list of mods trying to fix bugs and making small changes here and there, and I noticed you forgot to put in unit flavors as well as the fighter class promotions for the Havres (interception, air recon, air sweep, bonus vs. bombers/helis)

I also noticed the "High Entia Tomb". Sounds cool!
Sinnoh Confirmed  [作者] 2015 年 10 月 16 日 下午 4:07 
I'll also have to make a version specifically for the Community Balance Patch too, because they change the cultural buildings.
Sinnoh Confirmed  [作者] 2015 年 10 月 16 日 下午 4:03 
I worked on a scientific-cultural UA already. I'm not sure if there's a bonus to fighting near resources already in the code, because anything not existing means I have to poke around with Lua. I'd like to save it for decisions only, because I can just bash it together with existing code.

If formatting works in comments, you can see my idea (and a few other modded civs I use.) It's horribly clunky with EUI because of superficial unique buildings.

[img] http://i.imgur.com/6p2Kmmm.jpg [/img]

Im thinking about releasing a version 2 beta when I get the extra uniques to work.
Lunais 2015 年 10 月 15 日 下午 9:25 
Also, some thoughts about the combat strength of the Havres:

For your Mechon civ, if you intend to use Faces as your UU, make sure the Havres is stronger than a Face. Or make the Face an armor unit and give the Havres the "bonus vs tanks" promotion. The Havres should also be stronger than human (Homs) infantry, but this can be tough to represent in Civ, since in-game modern infantry units are (for some reason) considerably stronger than air units and equal in strength to tanks.
Lunais 2015 年 10 月 15 日 下午 9:15 
Maybe something like this:

Ether Aptitude
Bonus resources provide +1 science and engineers provide +2 science. +15 combat strength when fighting on or adjacent to a bonus resource (while in friendly territory?).

Ether is like the power of nature, so part 1 reflects how natural resources contribute to ether research. Part 2 reflects the fact that High Entia tech is mostly ether-based, so their engineers will have to be part scientists. Part 3 reflects how the High Entia fight by channeling ether.

I chose bonus resources only since applying the bonus to all resources may be OP.
Lunais 2015 年 10 月 15 日 下午 7:45 
Okay I think I get it. DLL should only be changed by large fundamental gameplay-changing mods like smarter AI and stuff.

Well I always thought the UA is a bit... generic. When I think of the High Entia, I think of their (ether-based) tech and their ability to manipulate and utilize ether. So maybe a science-flavored UA along those lines?

Science focus will also work well with the current UB, since the Factory's 2 engineer slots are replaced with 2 scientist slots
Sinnoh Confirmed  [作者] 2015 年 10 月 15 日 上午 4:11 
Okay how do I put it simply.
The DLL for Civ is one of the "root things" of the game. Some mods change it to change certain hardcoded values, such as the 22 civ limit per game. Mods that only add one civ shouldn't change it, because then they become incompatible with these big mods.

A working culture yield from specialists means I have to change the DLL, so I can't use that in my mod.
Lunais 2015 年 10 月 15 日 上午 12:55 
Sorry, I know nothing about modding. I don't even know what this "community patch" or "DLL" is.
Sinnoh Confirmed  [作者] 2015 年 10 月 14 日 下午 6:58 
Bad news: It's in the Community Patch, in one of the bits that changes the DLL. Adding that to this mod would make it incompatible with anything else poking at the DLL, even the Community Patch itself. I might just have to change the UA entirely.

Any ideas?
Sinnoh Confirmed  [作者] 2015 年 10 月 14 日 下午 4:49 
It's in the community patch. Somehow, something there "turns on" specialist culture yields. I just have to take it out.
Sinnoh Confirmed  [作者] 2015 年 10 月 14 日 上午 6:24 
Okay so. Bad news: I have confirmed the culture yield bug even though there are valid yield changes for culture. Slight consolation news: It works in the community patch, but now I have to figure out how to make it work in a pure BNW or G&K environment.
Sinnoh Confirmed  [作者] 2015 年 10 月 12 日 上午 9:48 
Thanks for the tips!
Lunais 2015 年 10 月 11 日 下午 5:05 
Oh, and you forgot Khatorl as a city name
Lunais 2015 年 10 月 11 日 下午 5:02 
While you're at it, maybe make the Havres stronger than a fighter, because Kallian did say Dickson's group of Telethia is no match for his Havres squadron, which would imply (at least to me) they are stronger than Earth fighters. Maybe reduce range (6?) further to compensate?
Sinnoh Confirmed  [作者] 2015 年 10 月 11 日 上午 5:48 
Huh. The culture yield might be different than the others. It doesn't actually exist in vanilla, for one thing, which is why the UA is different between versions.

Lucky for you, this mod is getting an overhaul right now. I'll try to fix it.
Lunais 2015 年 10 月 6 日 下午 10:17 
Is this a UA bug? The writer/artist/musician specialist slots say they give +3 culture +3 culture (as in "+3 culture icon" appears twice) when you hover over the specialist slot. When you assign the specialist, it only gives +3 culture. Engineer, scientist, and merchant slots give twice their respective yield as intended (+4 production, +6 science, +4 gold respectively).
Sinnoh Confirmed  [作者] 2015 年 9 月 23 日 下午 6:20 
I dragged my Octarian civ out over the whole summer, and I still have to make sure the thing actually runs. Schoolwork gets in the way, but yes, I'm planning on covering the Homs. I was also thinking about Mechon instead of Machina because then you have at least one military-focused group.
mav12222 2015 年 9 月 17 日 下午 5:57 
Are you ever going to make a Homs and/or Machina civ?
Ghost Drive 2015 年 9 月 14 日 下午 2:50 
nevermind, I started looking for fixes again, and realized I just needed to download 7zip and extract it.
Ghost Drive 2015 年 9 月 14 日 下午 2:17 
Correction, this mod is a .civ5mod file, not a .modinfo file.
Ghost Drive 2015 年 9 月 14 日 下午 2:15 
I subscribed to this mod and it doesn't appear in the in-game mod list. When I checked the mod folder under Documents/My Games/Sid Meier's Civilizaattion 5/MODS, it has one modinfo file rather than a whole folder like your nopon mod. Vanilla High Entia downloads with a folder and appears on the list just fine. Do you have any suggestions? (I tried your suggestion to MoTMaster).