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报告翻译问题
- Enable this if you want to use it, or unsubscribe it. Disabled mods can cause issues.
- Users are reporting issues:
* Custom pillars might reset on next load.
* UI for the mod not fully working.
- An alternative you could use:
* [Steam ID 1758376843] Network Skins (Airports DLC compatible)
Workshop page: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1758376843
4 Feb
Had an issue pop up for this today that seems like it's related to this mod. I rarely ever have any options from the mod set to anything other than default when in the road builder. All of my raised roads are appearing as having no pillars at all, even through the option for pillars is set to default. I originally thought that the workshop road had broken or something, but I tried it on a vanilla road and it's the same result. I used the MoveIt mod to check and see if there was a pillar there, and there sure was. It's as if the game is registering that there is a pillar there, but it's not visible. I definitely could plop down each individual pillar, but I'm in the process of building lots of bridges and off-ramps that it would be very tedious to do so. Unsure why this happened all of a sudden, I just noticed it as I was building a ramp.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1758376843
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2742074948
If this mod never had this option then it might be another mod that stopped working.
- Use the "over road version"
- Pick the appropriate pillar for the road you're going over using MOM, potentially network skins if "new over ground metro" = vanilla sunset harbor patch metro update
- If you still need to, use road anarchy.
MOM is designed in a way that ignores the default systems, so they'd have to make a plugin patch, but more specifically pillars aren't the only issue preventing the placement. Additionally...as with super stack, narrow stack, or the san Francisco bridge, you will generally find it easier to build the top-most network first - and any tunnels /dead last/, though some more complicated assets (Sydney, SF bridges come to mind) have more specific instructions.