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I recomend it if you are into casual maps .
Pros:
- Nice visuals
- Checkpoints done right (finally)
- Smooth as hell (except this tunel, you can not NOT hit if you are running with boost, please fix that, it's stupid)
Cons:
- Although it has some chalenge I didn't find it "Advanced" as the Author claims it to be.
I think its super casual and you should play it if you want something casual to relax.
- Kinda short
Overall a very decent map that is worthy of the rating it got . (unlike most top rated maps out there) Kudos to the creator.
By design, none of the transfers need you to jump, but I don't want to disable the ability because there're three points where it can be used for short cuts.
At the first vertical dive when you exit the building/quarantine body you can jump to the right and cut a bit of the track (I don't know if this is faster but it's a thing you can do) then at the yellow girders before the tunnel it can be used to wall ride and it can also be used to jump the barriers inside the tunnel.
So although jump isn't needed I can't bring myself to disable it.
Again, thanks for the feedback, and I'm happy you like the visuals since that's what I spent most of my time on :)
Before I got familiar with the track in certain parts I failed to flip the car at the appropriate time, because some of the lights blinded my sight. I'd recommend to tone down some of the spot lights. Furthermore, I feel it's very counterintuitive to not jump when you are about to flip onto another track. I kept failing at the first transfer until I noticed it's a lot easier when you do not jump. Perhaps it's better to disable jump altogether?
To end on a postive note however, I enjoyed the black-white aesthetics and in itself the track is not bad at all. :)
I hope you all have as much fun playing it as I did making it.
Much luv ;)