Space Engineers

Space Engineers

(Alpha) DX11 - Mega Mod Leveled Block MK 2-5
62 条留言
Soulkeeper 2020 年 3 月 21 日 上午 11:40 
21-3-2020 just tested in survival and Creative Working fine
Working Great
only dislike the extra material to build it
mk2 times 2 material mk5 x16 material was better not having extra items in Assembler
Jimbodiah 2019 年 11 月 14 日 上午 1:28 
I can only get Mk2 to show up, 3-5 will not even appear in my list of parts or progression.
Reikagilu 2018 年 6 月 14 日 下午 12:58 
please someone help me
how i change the mk2 for mk3...
Nanael 2018 年 5 月 8 日 上午 8:52 
Please, fix the mk5 reactor
Nanael 2018 年 5 月 8 日 上午 8:51 
Mk5 reactor is broken
florinflorin 2018 年 4 月 23 日 下午 3:11 
MK3~5 seems broken. They are marked as incomplete even if posed in creative
Lindisong 2018 年 2 月 15 日 下午 11:32 
@R.I.P I am also. but the author of the mod has not been on for 83 days now!!!!
R.I.P 2018 年 1 月 20 日 下午 10:31 
Anyone else having an issue where MK3-5 stuff pastes in incomplete? even with full components set?
Le Knarf-FR 2018 年 1 月 7 日 上午 9:14 
Bonjour, j'utilise votre mod sur mon serveur, sa semble bien fonctioné jusqua ce que... un large réacteur MK5 es detecté comme incomplet par mon vaisseau malgré qu'il es tout les compos, qu'"il soit a 100%. bug conu ?
Destructor 2017 年 10 月 29 日 下午 10:15 
I blame Keen on this, but I think your mega Jump Drives are currently broken. When I place one down and you try to look at the UI on it, I instantly crash. And even if it's placed down, my game will crash shortly because of it just existing.

Everything else seems to work, however.
Elsephire  [作者] 2017 年 9 月 11 日 上午 8:23 
All icons are updated :p (100)
Elsephire  [作者] 2017 年 9 月 4 日 下午 1:36 
Cargo breaked by the last update fixed.
Soulkeeper 2016 年 12 月 21 日 上午 6:20 
texture stil ok ?
ore is it the old on and still working ?
Triton 2016 年 11 月 3 日 下午 6:18 
ok, will do. thanks
Elsephire  [作者] 2016 年 11 月 3 日 下午 6:15 
You can modify the MK tiered block mod freely as long as you mention that i'm the originally author ;)
Triton 2016 年 11 月 3 日 下午 4:36 
I was wondering if it would be ok to edit this mod by removing some of the higher tiered blocks for balance on a pvp server.
Elsephire  [作者] 2015 年 11 月 29 日 下午 11:18 
stich83guy 2015 年 11 月 29 日 下午 6:28 
ok i like to know whats going on with the refinerys bc i have no mk refinerys at all is there a bug on it right now..????? just dont know whats going on
Elsephire  [作者] 2015 年 11 月 29 日 下午 1:22 
To maintain this mod considers held by the number of objects is enough to complicate for me (I am also admin of server) he is for likely that everything block possible is to add once games in beta ;) I thus add only the essential block
stich83guy 2015 年 11 月 28 日 下午 8:42 
hey like to know u have the oxygen farms done but what about the oxygen generators like to know if ur going toput them in this pack too....
Elsephire  [作者] 2015 年 10 月 27 日 下午 8:04 
- Fixed Battery for space engineers V1.105
Elsephire  [作者] 2015 年 10 月 27 日 下午 7:08 
- Fixed Thruster for space engineers V1.105 (and planets ^^)
Elsephire  [作者] 2015 年 10 月 2 日 上午 3:03 
- Fixed Oxygen Farm for space engineers V1.2XX
Elsephire  [作者] 2015 年 10 月 1 日 下午 8:21 
- Group objects with a version small and large !
Elsephire  [作者] 2015 年 10 月 1 日 下午 6:40 
- Add :

- Virtual Mass small an large MK2
- Virtual Mass small an large MK3
- Virtual Mass small an large MK4
- Virtual Mass small an large MK5
Elsephire  [作者] 2015 年 9 月 27 日 下午 6:24 
- add :

- Jump drive MK2
- Jump drive MK3
- Jump drive MK4
- Jump drive MK5
Elsephire  [作者] 2015 年 9 月 27 日 下午 5:43 
- many fix, update space engineers V1.1XX
Elsephire  [作者] 2015 年 9 月 27 日 上午 5:08 
- Large reactor output fix
Elsephire  [作者] 2015 年 8 月 29 日 下午 7:51 
Planned :

- add medium container
- Group objects with a version small and large
- add armor block
Elsephire  [作者] 2015 年 8 月 28 日 下午 3:46 
Elsephire  [作者] 2015 年 8 月 23 日 下午 1:23 
Q_meets_the_doctor : I will add ;)
Elsephire  [作者] 2015 年 8 月 23 日 下午 1:23 
SkyCrafterLeague : mk10 yes^^ (X512)
texix [FR : C'est prévue, j'etais en vacance ;)
Pingger Shikkoken : I had the same idea but from blue to white with increasing light intensitée ( more realistic )
Pingger Shikkoken 2015 年 8 月 23 日 上午 5:55 
Hi,
I like your mod. I got an Idea for you:
Change some of the colors of the MK2-MK5 blocks. e.g. the MK1 thruster flame is light blue so transition from MK2 to MK5 until it's red (so in MK3 it's violet)
texix [FR] 2015 年 8 月 19 日 下午 6:02 
hello tu devrais mettre a jour ton mod les grand stock sont plus valables depuis la derniere maj par defaut c'est 400000 l environ et de meme pour les reacteurs ils ont ete multiplier par 3
SkyCrafterLeague 2015 年 8 月 19 日 下午 3:51 
can you make a mk20 thats 600x the mk5?:steamhappy:
Q_meets_the_doctor 2015 年 8 月 14 日 上午 10:02 
Can you please add medium cargo containers for small ships
Elsephire  [作者] 2015 年 7 月 11 日 上午 9:15 
dx9 and dx11 work fine ;)

(mod mk 2-10 construction in progress)
Riskyshot 2015 年 7 月 11 日 上午 6:52 
i haven't made the switch to dx11 since all my fav mods are still dx9, would u be able to make fix the textures in dx9?
Greatheart 2015 年 7 月 8 日 上午 12:01 
Excellent!
Elsephire  [作者] 2015 年 7 月 7 日 下午 2:35 
MK1 = X1 (vanilla)
MK2 = X2
MK3 = X4
MK4 = X8
MK5 = X16

(multiplicative)
Greatheart 2015 年 7 月 6 日 下午 11:28 
Is the increase in tiers additive or multiplicative?
E.g x1, 2, 3, 4, 5 or x1, 2, 4, 8, 16
K9K | KaMiKaZuU 2015 年 6 月 26 日 下午 6:26 
I had one request if you like to do! I need an advanced Motor with higher propulsive power if it is possible!!
K9K | KaMiKaZuU 2015 年 6 月 25 日 上午 7:25 
Tested and it works great, good job, Thumbs up! Oxygen-generator with higher capacity could be usefull! 8,6m Ice in Cargo ... but hey who cares the rest is awesome!
Elsephire  [作者] 2015 年 6 月 25 日 上午 7:14 
Spend some ration efficiance or power efficiency, that is the creation of matter or consomation that this approaches 0, so really some wishes, I'll post a proper mod with this ;)

Siro: My mod is for a world X1 ratio, if you put a x10 ratio, the advantage is X10 ;)

This mod is present on my server, I try it equilibrate, it serves primarily to drastically reduce the numbers of active objects without restricting players, reducing its overall load and network use
Raven4K 2015 年 6 月 25 日 上午 5:21 
what about effectiveness modules being done
Siro 2015 年 6 月 24 日 下午 6:42 
hehe I just think the upgrade modules are fun. Difficulty is hard to balance with so many other mods with different ideas of difficulty.
Elsephire  [作者] 2015 年 6 月 24 日 下午 5:04 
X16 is to small for you? I will make a version of 2-10 mk this will go up to x512, it'll be enough ^^?
Power consumtion mk2, and effectiveness mk2 possible, to beyond this breaks any dificulter
Siro 2015 年 6 月 24 日 上午 8:39 
Can you add the other upgrade modules? Power Consumption, Effectiveness. And maybe integrate gyro upgrade and thrust upgrade?
Uruk Hammeredjak 2015 年 6 月 20 日 上午 10:29 
Large and Small Thruster Upgrade MK5 :o
Uruk Hammeredjak 2015 年 6 月 20 日 上午 10:21 
Sensor?
nerf energy usage and increase range?