Distance
Futuristic
4 条留言
SlenderPaul 2015 年 6 月 18 日 上午 11:23 
Ok i think that driving the road was pretty fun.
The road was a smoth drive and the obstacles felt good. Sometimes random roads can be fun too. But now we have random track generation for this. Track generation even puts in decorations so the surrounds dont look as boring. Skip prevention is as bad as in your track so skilled people will go straight to the end.

The only thing you still have in advance compared to random track generation is some wall transfers and jumps but the devs plan to put that in as well.
Nermanater 2015 年 6 月 17 日 下午 7:31 
This is just a long boring windy knot with poor cooldown management. 3/10
*Null  [作者] 2015 年 6 月 17 日 下午 12:11 
Thanks for bringing that to my attention. I really had no idea what I was doing, but I managed to figure it out. It's now a sprint course.
JTrevail 2015 年 6 月 17 日 上午 7:23 
Nobody can play it, there is no gametype.