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报告翻译问题






LOL
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=467515144
Rate please!)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=467515144
" Yes, but it's an incredibly long winded process.
1) Go to steamapps\workshop\content\440\459332747
2) Select 'ctf_converge_b3.bsp' and copy it
3) Go to the folder 'steamapps\common\team fortress 2\tf\maps'
4) Paste the BSP into this folder
It should now be playable via the 'Create Server' menu. "
" Yes, but it's an incredibly long winded process.
1) Go to steamapps\workshop\content\440\459332747
2) Select 'ctf_converge_b3.bsp' and copy it
3) Go to the folder 'steamapps\common\team fortress 2\tf\maps'
4) Paste the BSP into this folder
It should now be playable via the 'Create Server' menu. "
-Increase the cooldown timer to a bigger value
-No time at all, so stalemate would not be possible
-The intelligence could look like some sort of an EMP, unless the intelligence would actually contain a malware
-Reduce the deliveries to only one or just increase that cooldown timer like mentioned above
-Setup times, so both teams are ready to prepare some of their defense and offense
-If renaming the intelligence is possible, naming it "malware" makes sense
Those are my suggestions and response would be appreciated. The maps style is very nice and so is the concept. It's definetly a 'Competitive CTF' map and It's invasion style makes it unique. When you get to finish the map, I hope it will be an official map. Good work, man!
1) Go to steamapps\workshop\content\440\459332747
2) Select 'ctf_converge_b3.bsp' and copy it
3) Go to the folder 'steamapps\common\team fortress 2\tf\maps'
4) Paste the BSP into this folder
It should now be playable via the 'Create Server' menu.