安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://developer.valvesoftware.com/wiki/Func_monitor
The important part is this: Note: Unless you set up multiple render textures in your mod's binaries, only one point_camera can be rendered at any one time. The first camera in the map will appear in all monitors.
Garry's mod simply wasn't programed to deal with more then one camera like HL2 was.
Finally, thanks for the motivation! These are the types of comments that really help polish one's skills and I'm hoping to see more like these!
So, to begin, the trying to gain popularity wasn't really planned actually, I just ignored (I admit that wasn't 100% smart) the initial friend request, where he would have asked me for permission). I only became aware of the map's existance in the workshop a few days ago, and so I'm now uploading it myself, which makes sense, being the map creator and all, but I agree with your comment.
Firstly, I want to say that I took the time to download, and look through at what you did (such as how you made that vault explosion system) just so I can help you. For a first map, I think it's wrether impressive. I like how you are interested in your map, that you took your sweet time to google over a 1000 things to just to produce it. I also like how you take feed back of all sorts, which is really the best way to know what to do.