饥荒
Preservables
33 条留言
mono 2022 年 1 月 28 日 下午 9:25 
hello
nag_surgeon  [作者] 2019 年 6 月 4 日 下午 1:24 
@engiSonic Thanks, should be fixed with version 0.4.2
Wayfarer 2019 年 5 月 29 日 下午 7:34 
Here's the fix: change line 110 of modmain.lua to

"if not IsDST() and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) or GLOBAL.IsDLCEnabled(GLOBAL.PORKLAND_DLC) then"

This will make it use the SW recipe for HAM as well, which means that it will consider it a "common" recipe, and thus allow it to be prototyped properly. Also makes the number per craft work.

wogger02 2019 年 3 月 19 日 下午 7:36 
@nag_surgeon Yes I was referring to Hamlet being the issue, not surprising as the it is still in early access. The preservable worked great in the DS RoG and SW, mod settings function appropriately in the game.
nag_surgeon  [作者] 2019 年 3 月 19 日 下午 2:08 
@wogger02 thanks, might look into it at some point. wasn't even aware of hamlet (I assume that's what you are talking about)
wogger02 2019 年 3 月 17 日 上午 10:42 
Just and FYI, the mod does work in HAM but not as intended. No matter what settings you use you get a 1:1 ration on HAM.
Lbird 2018 年 5 月 25 日 上午 5:16 
I like your mod.I hope you can agree with me to reprint your module to WEGAME:steamhappy:Chinese players like your module, too.(WG also owns don't starve,but no mod)
nag_surgeon  [作者] 2017 年 10 月 12 日 下午 1:12 
@Gamergirl yes you can see that in the item description on the top left right below the mod image
cherrybread 2017 年 10 月 12 日 上午 7:47 
is this SW compatabal?
DrBLOOD95 2016 年 11 月 28 日 上午 8:16 
Cool mod man, well done.
nomashawn 2016 年 9 月 4 日 下午 11:49 
Oh, wow, thanks!
nag_surgeon  [作者] 2016 年 9 月 3 日 上午 5:16 
Sorry for the delay.
A Don't Starve Together version has been uploaded and is now available in the Don't Starve Together Workshop. Please note that i have only tested it on a self hosted game yet
nomashawn 2016 年 9 月 2 日 下午 3:40 
This is my favorite DS mod! Any goals for a DST version in the future?
charsown 2016 年 4 月 29 日 上午 10:14 
I love this just the way it is, Thanks nag!
Lily 2016 年 3 月 11 日 下午 5:45 
I love this!
*Yuki* 2016 年 2 月 5 日 下午 12:31 
is it work with shiprekt?
nag_surgeon  [作者] 2016 年 2 月 3 日 下午 12:05 
@John2022[FR]: I am kind of busy for bigger changes right now and i am afraid that most certainly won't change in the near future. But i'll keep your suggestions in mind.
@Blaked: You can change that in the mod configuration from within the game, maybe to 1 for 1?
BloodlessDemons 2016 年 1 月 31 日 下午 10:11 
Cool but I agree with John2022[FR]. also 30 for 1 nitre (witch you can find very easily) seems a bit over powered though
Pan[FR] 2016 年 1 月 20 日 下午 4:14 
Interesting idea to dig.
Maybe you could, in place of "repairing", change the decay duration.
It would ask a big code and work but, it would be more realistic or less OP.

Maybe 10 more nitre for the preservating build...


Dig, dig, dig :)
Vuohi 2015 年 12 月 15 日 下午 2:18 
It's a neat idea, but I'm not sure about the implementation - "repairing" food indefinitely by just adding more preservatives feels unrealistic.
It'd be more realistic if you could salt the food once and then it'd spoil slower afterwards, but I'm not sure if it's possible to actually implement it that way - it'd require adding a new tag to the item when it's salted, and I don't know if the Don't Starve API lets you do that.
C. C. Noire 2015 年 12 月 14 日 下午 10:43 
can you make it for together as well? please~~~~~
Remi Kat 2015 年 12 月 10 日 下午 1:50 
Wickerbottom is now OP confirmed :3
DelightfulLlama 2015 年 11 月 8 日 下午 9:19 
This is an amazing mod. It helps to keep things during winter totally.
Penis Warlock 2015 年 10 月 31 日 下午 4:08 
FINALLY nitre just got more handy!
VinchenzoTheJackal & Shoon 2015 年 7 月 21 日 下午 1:56 
Um... some foods are more realistic with preservation than others... is every edible item in the game preservable with this? Or does it apply only with specific food items?
Nightmare_Dragon 2015 年 6 月 16 日 上午 10:19 
havent even used it but i already know its good
nag_surgeon  [作者] 2015 年 6 月 15 日 上午 10:29 
Depends on the configuration. 50 for 1 with full repair value being not stackaware is pretty OP i guess, whereas 1 for 1 with low repair value being stackaware is not that big of a deal in my opinion.
Spycrab King :D 2015 年 6 月 14 日 下午 8:18 
is it over powered?
Vee 2015 年 6 月 14 日 上午 7:49 
Very useful, thanks!
Mike Takumi 2015 年 6 月 8 日 下午 3:01 
Wow, that was amazingly quick response and turnaround. You are awesome. Thanks!
nag_surgeon  [作者] 2015 年 6 月 8 日 下午 12:03 
Just to confirm: No it "was" not lessened.
Check Version 0.2.2: Stackaware repair value
Mike Takumi 2015 年 6 月 7 日 下午 12:04 
To answer my own question, no, no it is not. If you have a full stack or just one item, it will up both slots by the same amount, which makes this feel extra cheaty.
Mike Takumi 2015 年 6 月 7 日 上午 11:57 
Is the effect lessened if you use it on a stack rather than single item?