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I've actually made a Green Hill map on TF2maps. I just don't want to give Steam my bank details to put it on the workshop.
It's old though but I'm nearly finished updating it once I find the pieces I need.
I finally made that Sonic themed TF2 map I was on about.
https://tf2maps.net/downloads/green-hill.5672/
I credited you for helping me with the caps hologram.
My Sonic map is nearly finished, I just want more right decorations for it.
Cannot figure out which search path sound/mysounds/s2_itemhit.wav came from. Absolute path is /Users/USERNAME/Library/Application Support/Steam/steamapps/workshop/content/440/454152123/koth_aquaticruin_final2.bsp/sound/mysounds/s2_itemhit.wav
Failed to load sound "mysounds/s2_itemhit.wav", file probably missing from disk/repository
I'm on a Mac, but Windows users get this as well, and it seems to be for every custom sound in the map. Is this normal?
I even tried the Cashwork [tf2maps.net] holograms 'cus I figure being for download than ripping from GCFScape they may work and could use some formatting, but they don't work either.
(But they do make capping sounds which didn't with hydrocity holograms.)
But I can bring the matter up on TF2Maps.net as I do have other various skinning problems I've been meaning to bring up. And I am thankful for letting me use them as well as helping me a little with installing.
(If you want, there some pictures of the map I'm working on in my screenshots but it's still WIP.)
I do know a little on custom model reskinning just $basetexture and $texture2 addressing isn't as easy as last time.
And I'll add your name to my credit list because I really like that hologram.
@Lackhuys I added the link in the descryption.
Also, do you know where I can download the cap point hologram? I got the models and .vtf files but I can't seem to address them properly.
@mysticmonkey I appreciate the offer but I dunno if I'm going back to it anytime soon. It was a small project after all but any I can maybe remake it.
@Lackhuys I don't know. Haven't been on Game Banana in ages. The workshop version should be the same map file.
But remember when you said you could only get your springs to just be still static props? Well, I think I figured out a way to have them animated when someone is on them. At least in the map I'm working on mine are animated. If you want I can tell you how to do it.
If you know where I can find a guide, or can help me, that would be brilliant in helping me finish my koth_greenhill map which I've longed put off.
Though cause of this, most are just static props so they're mainly there for decoration. Though you can do some stuff in hammer to make some of the objects act like they should.