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报告翻译问题
I would like to revive this MOD and use your graphics, boost the armor value, and add additional MOD components to build it.
I will create 2 sets, one working and with all stock, and one for our server with custom things...
Thank you for all your work, we love it.
Thanks for making it.
As I am already done with mod, I uploaded it, so you can see the result:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=567968645
I hope that was ok, but if you have any complains or won't allow me to use your mod, I will of course remove your parts.
Would really appreciate it and give credit to you of course.
@Archangel:
At least the DeformationRatio is a lot smaller: 0.1 for Hightech and 0.07 for Reinforced Hightech (0.4 for standard heavy armor.
Here's the same scene in DX11: http://i.imgur.com/4kDNpS7.jpg -- the cube armor appears almost black.
Texture problem in dx 9 should be fixed, Need confirmation
Will update within 15-30 :)
Try to remove the mod and redownload it
Added Reinforced block versions: Corner, Inv Corner, Slope (Small/Large)
They have a slightly different design compared to the Cube version but they look solid.
Now i just need to finish the last things on the reinforced armor... have done other mods instead of finishing it xD
Fix: Purple/pink blocks.
Change: Mirror Armor renamed to Mirror Plate (Experimental DX11). Test it in DX11 and see for your self :) Ive done some tweaks to the _ng texture to give it the mirror effect. Hopefully we get real mirroring instead of the current cube map...
Tech related
All dx11 textures have been recompressed with BC7 codec. Some quality improvements but the compressor i used lacks in Image Filtering options when creating mipmaps.
Mod Status: Not done any update due to lack of time. But im almost finished with InvCorner, Corner and Slope for the Reinforced armor block :) Soooon
HTSquare_de.dds
HTTriangle_de.dds
HTTriangleLR_de.dds
On the other hand, the mirror block needs a texture remake or further investigation because it does not match the way it is depicted in your images. The center "mirror" plate is not colorable.
If you look at your reinforced or floorgrip blocks, they properly use only one _me texture and hence do not have this issue and appear properly in the game under dx9.
I wonder what was in the latest patch that would cause this mod to have this problem....