安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Hoomans are a gentle species of idiots, they don't deserve this cruelty!
Import should be set to "1" not "0" The diplo screen should show up in game then. But the mod has to be re-enabled if you are changing the files in the MODS folder as it will un-enable itself after the change. Also it may break saved games, but it didn't for me.
I also changed the SimbaRules.xml file in XML/Civilization. The line in that instance was <ArtDefineTag>SimbatheGreat_Scene.xml</ArtDefineTag> Which I changed to <ArtDefineTag>LionKingScene.xml</ArtDefineTag> so that it would reference the correct xml file. Although I don't think this was the real problem with the grey out issue.
Long story short, I am creating a mod for a friend and it is supposed to have unique models. I actually built the models using 3D software (maya). However, I cannot for the life of me figure out how to implement them in the game. Can someone please help me? I am honestly running out of options. I have looked through every forum on the topic but to no avail.
If someone could take my mod and my models and do the coding for me to incorporate them, that would be the best case senario. I am open though to any assistance you may give me.
Except when I met him and another leader at the same time. In that case, it showed the screen for the leader I met right before him.
Okay, count me in!
IT'S A LION KING MOD!
I LOOOOOOOVE LION KING
THANK YOU SOOOOO MUCH!