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报告翻译问题






then i tried loading the map in the editor again, and all that happened was i saw a flat landscape with a big pillar in the middle. and all that was on screen was a error message.
A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TerrainGen.Loader.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
1. Not sure if it's not meant to work for European maps or not but I was creating a temperate map, then chose to create a new map (Euro map) and once the map editor loaded again the icon for the terrain generator was missing. I have yet to try to use it by starting the editor and using a Euro map theme to begin with, only noticed that after already generating a temperate map and then telling the game to create a new Euro map that the Terrain Gen icon is gone and it's not possible to use.
I have a question though and the degrees of their implementation is probably exponentially harder... will the generation of rivers and, perhaps at one point, roads be something to look into?
As of today i have added natural resource generation and tree generation. Both work a bit the same way as terrain generation.
However tree generation is really slow currently. But it works basically. I'll try to improve on this in future versions.
Have fun and thanks for downloading!
http://reticulatingsplines.ytmnd.com/