安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Disclaimer: "DISCLAIMER: Not a dual-wielding mod."
What the hell happened here?
Or, alternatively, and probably the easiest.
put "+cl_mdldetailfx_enable 1" in the Black Mesa's launch options
remove the quotes, of course
No offence by that comment Landy, no need to test it out as i can confirm it works perfect, you've done your part by contributing needed immersion based mods like this to the community, years ago or not, many people myself included appreciate the time spent to create this, perhaps the community will witness your return in the future, with half life waking from its long slumber.
now that the feature is back, this mod should in fact work exactly as it used to. if it doesn't, i really don't care. i've been done with source engine modding for years.
And then Landy is all negative nancy "it wont work, feature was axed"
Have you tried out there attempts at fixing it Landy?
For Everyone: Found out how to get it, type cl_mdldetailfx_enable 1 in console