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While I *do* like Black Mesa to be reflective of Half-Life 1 (as well as seamless with Half-Life 2), it's really not to the extent that I want to learn how to modify maps just to make some sound cues positioned differently.
http://psteamproxy.yuanyoumao.com/news/?appids=362890
I'll upload a version of this to gamebanana. It'll be much better, because it will modify the zombie sounds script file (which workshop mods can't do), allowing it to make the exact same sound effects with the same volume, pitch and attenuation as the actual Half-Life 2 zombie. The Black Mesa zombie has less sounds with different modifiers, so this workshop mod was limited to those things previously.
When I've uploaded it to gamebanana, I'll include the link here.
help god help help me ooooooooooh baaaaaaaaaaaaaaah why why why
To explain the rest, I may be making a guide at some point. There's more that I want to say that simply can't fit inside these user comments.
Then, you go to steam/steamapps/common/Black Mesa/bms , and you use GCFScape to open the vpk files you see in that folder. Specifically, you open the vpk files whose names end with "dir." For example, if you want to get to the BMS sound effects, you'll use GCFScape to open bms_sounds_misc_dir.vpk.
GCFScape will open up the folder structure contained within the vpk inside a separate window. You can browse through the files contained within, and extract copies of the files. It's kind of similar to compressed file formats like .zip and .7z when they get opened.