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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2495605755
You could try a shader fallback on the weapons vmt files to create an exception while using mat_phong 0; "GPU>=2?$phong 1" but I think the cvar overrides that anyway, never tested.
If that doesn't work you would have to remove the reflection from everything in the game but the weapons.
You could unpack the entire games vmt files and search them with notepad++ in bulk with the intend to replace any $bumpmap entire lines with $phong 0.
For specular reflection it would be $envmapmask and you'd have to replace with //$envmapmask.
Im trying to find a way to just enable Weapon reflections in Low Shader settings
For those who enjoyed this mod, you may also like this new release here. It uses valve existing assets to provide faithful results for the weapons.
@kib04060 Make sure everything is proper in your workshop file, this also doesn't modify the models, only the textures.
@davidvalerio341 I'm gonna try and see what I did, I don't remember the values being any different from final 2015 because any higher than 5 or so has barely any impact on the intensity of the reflection.
With reanims it works fine.