Europa Universalis IV

Europa Universalis IV

Fun and Balance
197 条留言
DUCATISLO 2024 年 10 月 22 日 上午 3:04 
gg
taw  [作者] 2024 年 10 月 22 日 上午 1:27 
OK, this is probably the last release for 1.37. Some spicy new features included to restore a bit of Europe vs RotW tech gradient (nothing excessive).
Kaiser 2023 年 5 月 22 日 上午 11:14 
Will you update the mod for 1.35?
edusmc 2023 年 1 月 29 日 上午 7:31 
Best mod. Thanks!
DUCATISLO 2022 年 12 月 2 日 上午 6:47 
gg
taw  [作者] 2022 年 12 月 1 日 下午 2:34 
Updated for 1.34. With a lot of very spicy changes.
DUCATISLO 2022 年 9 月 11 日 上午 7:44 
so this mod will be updated for 1.34?
sirdave79 2022 年 1 月 18 日 上午 11:17 
Reading the below comments maybe even just to 1.31. Whatever, anything is better than nothing. Not actually played much on 1.32 at all.
sirdave79 2022 年 1 月 18 日 上午 11:15 
Any chance of an update to !fun and balance TAW ? Sorry to ask. You've already kept it up to date over the years more than I expected. Sorry and thanks.
Lindorn 2022 年 1 月 16 日 下午 7:22 
And by the way thank you so much again for all your hard work. Sorry if that last post came off as demanding!
Lindorn 2022 年 1 月 16 日 下午 7:21 
Awesome stuff. Is there a way to see the lis tof changes?
taw  [作者] 2022 年 1 月 15 日 上午 12:48 
Released 1.32 version. It does some big things (removes natives to fix colonization, removes straits to make navies relevant at all) as 1.32 is in big need of some changes to make it fun.
Lindorn 2021 年 11 月 12 日 下午 1:36 
Looks like the new version messed something up. When we start an MP game now with F&B turned on we get CTDs (at least everyone but the host does)
taw  [作者] 2021 年 8 月 9 日 下午 4:12 
I uploaded version for 1.31.5.2. In addition to past changes, huge nerfs to natives so colonization is possible; and some minor culture groups tweaks.
Tbh natives are far too strong even with these nerfs, but at least it's not completely dumb.
taw  [作者] 2021 年 8 月 9 日 上午 11:21 
Most of the game looks only moderately buggy, but I still need to figure out how to tone down ridiculous native stuff. 50-100dev OPM tribes by 1500, and whole North America being fully settled before Europeans show up is game breaking, and a few simple fixes I tried didn't really work. I might need to delete Australian and North American natives if there's no way to get them working properly.
taw  [作者] 2021 年 8 月 7 日 下午 5:18 
I took a break from EU4 because 1.31 was basically unplayable, but I guess I can see if it got better and fix a bunch of issues.
Kasufert 2021 年 6 月 20 日 下午 10:10 
Hey is it working for current patch
Lindorn 2021 年 5 月 20 日 下午 12:39 
Are you thinking to wait still or are you going to go with what we've got? Asking for a friend ;)
Lindorn 2021 年 5 月 17 日 下午 6:01 
Yea for sure. If the worst thing to deal with is 50 dev natives Id say were as good as were going to get in the short term.
taw  [作者] 2021 年 5 月 17 日 上午 7:10 
Tested 1.31.3. A lot of things got better, but it's still a cursed patch overall.
By 1500, all top 30 highest dev provinces are 40dev+ tribes. Some are 70dev+.
Lindorn 2021 年 5 月 12 日 下午 2:59 
For sure. Just read through the patch notes for 1.3.3. Seems like they hit most of the big ones and a lot of folks on reddit are reporting its "playable" now. We'll see I guess.
taw  [作者] 2021 年 5 月 10 日 上午 10:04 
1.31.2 fixed some issues (like by giving Ming exactly +470 capacity to stop it from instantly releasing 6 vassals), but it's still doing a lot of cursed things, including Japan being completely broken.
I could probably fix some of that, but it's best to wait for 1.31.3.
Lindorn 2021 年 5 月 2 日 下午 4:00 
I love how you test this by running AI observer games (Looking at you paradox). We'll keep an eye out for 1.31.2
taw  [作者] 2021 年 4 月 29 日 下午 7:28 
I ran 3 AI observe games on 1.31.1:
* 1st crashed hard and reloading just recrashed it, so it would be total campaign kill
* 2nd and 3rd had Japan in cursed state, with shogun being a vassal of Ashikaga great daimyo, due to some botched coding around independence wars (Kyoto was captured in independence war). Ouchi had 6 wars of independence, vassal shogun getting more and more land from Ashikaga each time but never able to become independent. Then Ashikaga got both vassals and daimyos.

None of that related to the mod.

Another issues, every time (vanilla and modded) Ming starts over governing capacity, and reacts to it by creating vassals (instead of getting more from estates or just taking it), it ends up as a self-inflicted Mingsplosion. It would be fine if it happened once, but every time they get any dev from any source, that means another damn tiny vassal. It's like 6 vassals by 1500.

Rest of the world seems fine.
Honestly it's best to wait for 1.31.2 hotfix.
taw  [作者] 2021 年 4 月 28 日 下午 4:08 
Thanks for review, I didn't even know mods have reviews.

I'll run a few AI observe games to see if the mod even makes sense (and doesn't crash), then I'll release it.
Lindorn 2021 年 4 月 28 日 下午 2:04 
Awesome. They just did one last night. Begs the question of why they didnt fix those and release one day late but *shrug*. Looking forward to playing the new xpac with F&B. Wrote you a review too. Let me know if theres anything else I can do.
taw  [作者] 2021 年 4 月 28 日 上午 4:02 
DLC reviews are Overwhelmingly Negative here as well. - https://psteamproxy.yuanyoumao.com/app/1416420/Expansion__Europa_Universalis_IV_Leviathan/

I have a working mod build for 1.31, so I'll release it as soon as hotfixes stabilize the game.
Lindorn 2021 年 4 月 27 日 下午 3:12 
God I was so worried about that. They honestly can't seem to launch anything without pooping the bed these days. I guess I'll find out soon enough.
taw  [作者] 2021 年 4 月 27 日 下午 12:17 
Lindorn: I'll probably wait for a hotfix or two before releasing the mod for 1.31, everyone on reddit is saying it's too buggy right now.
Lindorn 2021 年 4 月 27 日 下午 12:15 
New expansion *party*. Well try an MP campaign tonight and let you know if we run into any problems. You still playing Taw?
MaidManiac 2021 年 1 月 20 日 上午 11:43 
Works for me, thank you!
taw  [作者] 2021 年 1 月 20 日 上午 11:01 
MaidManiac:
I'm not seeing any 1.25 version saved in my archive. There's 1.24 and 1.26:
https://www.dropbox.com/s/e5ds9vrsk64v159/fun_and_balance_0.40_for_eu4_1.26.1.7z?dl=0
https://www.dropbox.com/s/thwlhv4kbsvozdz/fun_and_balance_0.37_for_eu4_1.24.1.7z?dl=0

(there probably was 1.25 version, I'm not very systematic at saving them, and it's a hassle to rebuild)
MaidManiac 2021 年 1 月 20 日 上午 10:53 
Could you please post a download link for the 1.25.1 version? I tried building using the old github files, but it just bombs out on me
mmaaddnndd12 2020 年 10 月 4 日 上午 2:11 
Under rated mod, your hard work goes under apreciated.
taw  [作者] 2020 年 9 月 29 日 上午 10:29 
lance: Yes. Minor hotfixes usually don't need mods not be updated.
Lindorn 2020 年 9 月 12 日 下午 3:04 
Thanks for the updates Taw!
taw  [作者] 2020 年 6 月 26 日 上午 4:53 
Updated for 1.30.3, mod doesn't change anything, but a few vanilla files changed (like peasant war CB fix), so mod needed to update for them too.
taw  [作者] 2020 年 6 月 20 日 下午 8:04 
* does Byzantium defeating Ottomans, then force converting 4 electors, and leading Orthodox league to victory, and getting HRE emperorship sound like fun? it sure does to me
* Coptomans doing the same sound pretty sweet to (or Coptomluks, but if it works like before you'd need to move your capital to Europe first)
* for Anglican and Reformed, because they happen so late, you're really racing time to get your league before Protestants form theirs. 1550 is the magic date.

I hope you have great fun with this. Let me know if you have any troubles.
taw  [作者] 2020 年 6 月 20 日 下午 8:04 
Mod updated, it now has new Religious Leagues system:
* Protestant, Reformed, Orthodox, Coptic, Anglican, or Hussite Leagues possible
* once formed, they work pretty much like in vanilla
* one war to either win just like in vanilla (or get religious peace if you don't)
* whichever way war ends (Catholic victory, challenger faith victory, or peace), there will be no further leagues by other religions
* leagues can form after 1550 and counter-reformation like in vanilla
* leagues can also form at any time if you have 4 electors of same faith. So if Bohemia flips Hussite then forces religion on Saxony, Cologne, and Palatinate in 1450, you can have League in 1450, with very short mtth. (you can also get early Protestant league this way)
* just because you can get super fast league doesn't mean it's optimal gameplay
taw  [作者] 2020 年 6 月 16 日 下午 9:41 
1.30.2 version released.
* most of previous changes are still applicable
* hotfix rebalances HRE well enough, so I didn't apply any changes beyond what hotfix did
* Religious Leagues for other branches of Christianity are temporarily out, as I need to rewrite them to work with HRE updates. They'll be back.
* I gave Ming ridiculous-looking penalties, and they still fail to collapse most of the time. I don't usually do such brutal nerfs, but with ridiculously stable Ming everyone else in East Asian is very difficult and boring to play as. If you play in East Asia, I highly recommend joining the pile-up and helping Ming collapse, and keep kicking it once it's down, as rebels won't do it on their own.
* I expect a few more hotfixes, as there are still many very questionable areas (Ming; way too many mercs; estates being OP etc.). But it should be playable.
Enjoy the game. Let me know if you run into any problems.
taw  [作者] 2020 年 6 月 16 日 下午 1:56 
1.30.2 hotfix came out, and HRE seemed to be less broken.
However, I've been trying to pile up Ming Crisis and low mandate penalties higher and higher to see if Ming breaks, and they just laugh at whatever I do to them.
There are other annoying issues, like Ashikaga unites Japan 100% of the time now, but hyperstable Ming really breaks any gameplay in Asia.
I'll release something soon, with or without indestructible Ming.
taw  [作者] 2020 年 6 月 14 日 下午 3:03 
I have a working build for 1.30 (minus extended Religious Leagues), but hotfix is coming in a few days with tons of fixes, so I think it's better if I wait for that before releasing. The game is currently messed up in too many ways, not just the HRE. I'll try to release as soon as hotfix hits.
Lindorn 2020 年 6 月 11 日 上午 10:48 
Makes sense that they officially added a lot of your changes now Taw. Not surprising to us that you're ahead of the curve on this stuff ;)
taw  [作者] 2020 年 6 月 11 日 上午 4:16 
Zenocide: They rewrote events/ReligiousLeagues.txt to add "Dissensions among the Reformers" incident.

If you want to have Reformed / Coptic leagues, you can just take these files from 1.29 version of the mod:
* events/ReligiousLeagues.txt
* localisation/fun_and_balance_religious_leagues_l_english.yml
And copy last part of:
* common/triggered_modifiers/00_triggered_modifiers.txt (hre_dominant_reformed onwards) into 1.30's version of it.

I don't think any other files are affected.
Zenocide 2020 年 6 月 11 日 上午 3:45 
Is it possible that you can upload the "reformed / coptic can form religious league" part of the mod
taw  [作者] 2020 年 6 月 11 日 上午 3:06 
Alma: Sorry, somehow I missed your further messages. It's probably outdated by now.
taw  [作者] 2020 年 6 月 11 日 上午 2:58 
I have a local build for 1.30, but it rebalanced the game like crazy, so I need to run some serious tests that my fixes even make sense.

For example, this mod included things like: merc nerf (just halving available mercs), various HRE improvements, +4 more diplo relations, more formable nations, and 1.30 did similar things (with +2 relations from privilege, new merc system, and a lot of extra HRE stuff) . There's a lot of other things it does too.
There's a lot of other things the mod does, but I need to run at least a few observe games to see what still makes sense, and if anything else is needed.
Lindorn 2020 年 6 月 10 日 上午 8:04 
Hey Taw,

How are things? Can you post here when you have a chance to take a look at this? Take your time of course. It looks like they changed a lot here - starting up the game with the mod on causes a CTD for me.
Alice 2019 年 12 月 15 日 下午 3:26 
And just an early note: Removing your ideas didn't solve the problem. Seems the issue lies elsewhere
Alice 2019 年 12 月 15 日 下午 3:25 
Noticed this on IV's page: http://prntscr.com/qb9wah Maybe you yourself can figure out now what's causing the issues