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报告翻译问题






Tbh natives are far too strong even with these nerfs, but at least it's not completely dumb.
By 1500, all top 30 highest dev provinces are 40dev+ tribes. Some are 70dev+.
I could probably fix some of that, but it's best to wait for 1.31.3.
* 1st crashed hard and reloading just recrashed it, so it would be total campaign kill
* 2nd and 3rd had Japan in cursed state, with shogun being a vassal of Ashikaga great daimyo, due to some botched coding around independence wars (Kyoto was captured in independence war). Ouchi had 6 wars of independence, vassal shogun getting more and more land from Ashikaga each time but never able to become independent. Then Ashikaga got both vassals and daimyos.
None of that related to the mod.
Another issues, every time (vanilla and modded) Ming starts over governing capacity, and reacts to it by creating vassals (instead of getting more from estates or just taking it), it ends up as a self-inflicted Mingsplosion. It would be fine if it happened once, but every time they get any dev from any source, that means another damn tiny vassal. It's like 6 vassals by 1500.
Rest of the world seems fine.
Honestly it's best to wait for 1.31.2 hotfix.
I'll run a few AI observe games to see if the mod even makes sense (and doesn't crash), then I'll release it.
I have a working mod build for 1.31, so I'll release it as soon as hotfixes stabilize the game.
I'm not seeing any 1.25 version saved in my archive. There's 1.24 and 1.26:
https://www.dropbox.com/s/e5ds9vrsk64v159/fun_and_balance_0.40_for_eu4_1.26.1.7z?dl=0
https://www.dropbox.com/s/thwlhv4kbsvozdz/fun_and_balance_0.37_for_eu4_1.24.1.7z?dl=0
(there probably was 1.25 version, I'm not very systematic at saving them, and it's a hassle to rebuild)
* Coptomans doing the same sound pretty sweet to (or Coptomluks, but if it works like before you'd need to move your capital to Europe first)
* for Anglican and Reformed, because they happen so late, you're really racing time to get your league before Protestants form theirs. 1550 is the magic date.
I hope you have great fun with this. Let me know if you have any troubles.
* Protestant, Reformed, Orthodox, Coptic, Anglican, or Hussite Leagues possible
* once formed, they work pretty much like in vanilla
* one war to either win just like in vanilla (or get religious peace if you don't)
* whichever way war ends (Catholic victory, challenger faith victory, or peace), there will be no further leagues by other religions
* leagues can form after 1550 and counter-reformation like in vanilla
* leagues can also form at any time if you have 4 electors of same faith. So if Bohemia flips Hussite then forces religion on Saxony, Cologne, and Palatinate in 1450, you can have League in 1450, with very short mtth. (you can also get early Protestant league this way)
* just because you can get super fast league doesn't mean it's optimal gameplay
* most of previous changes are still applicable
* hotfix rebalances HRE well enough, so I didn't apply any changes beyond what hotfix did
* Religious Leagues for other branches of Christianity are temporarily out, as I need to rewrite them to work with HRE updates. They'll be back.
* I gave Ming ridiculous-looking penalties, and they still fail to collapse most of the time. I don't usually do such brutal nerfs, but with ridiculously stable Ming everyone else in East Asian is very difficult and boring to play as. If you play in East Asia, I highly recommend joining the pile-up and helping Ming collapse, and keep kicking it once it's down, as rebels won't do it on their own.
* I expect a few more hotfixes, as there are still many very questionable areas (Ming; way too many mercs; estates being OP etc.). But it should be playable.
Enjoy the game. Let me know if you run into any problems.
However, I've been trying to pile up Ming Crisis and low mandate penalties higher and higher to see if Ming breaks, and they just laugh at whatever I do to them.
There are other annoying issues, like Ashikaga unites Japan 100% of the time now, but hyperstable Ming really breaks any gameplay in Asia.
I'll release something soon, with or without indestructible Ming.
If you want to have Reformed / Coptic leagues, you can just take these files from 1.29 version of the mod:
* events/ReligiousLeagues.txt
* localisation/fun_and_balance_religious_leagues_l_english.yml
And copy last part of:
* common/triggered_modifiers/00_triggered_modifiers.txt (hre_dominant_reformed onwards) into 1.30's version of it.
I don't think any other files are affected.
For example, this mod included things like: merc nerf (just halving available mercs), various HRE improvements, +4 more diplo relations, more formable nations, and 1.30 did similar things (with +2 relations from privilege, new merc system, and a lot of extra HRE stuff) . There's a lot of other things it does too.
There's a lot of other things the mod does, but I need to run at least a few observe games to see what still makes sense, and if anything else is needed.
How are things? Can you post here when you have a chance to take a look at this? Take your time of course. It looks like they changed a lot here - starting up the game with the mod on causes a CTD for me.