Space Engineers

Space Engineers

Radar
382 条留言
OGatoAJato 5 月 18 日 下午 11:12 
I'm not the original creator of the Radar mod but i have made a updated functional version working in 2025 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3180649176
TotalAbyss 2021 年 12 月 27 日 下午 8:41 
damn, i was hoping this was still updated
patrikcath 2021 年 1 月 29 日 上午 7:57 
Guys, this mod was last updated in 2016. It's discontinued by now and not working.
Vid 2021 年 1 月 24 日 下午 8:29 
January 24th, 2021. Tried to fire up the radar mod, but no dice. The block draws power and radiates, making for a 50km beacon, but no "scans" or "LCD display output" that I can discern. Shame.
Ozi 2021 年 1 月 16 日 上午 4:39 
@Akira: i havent succeeded in this neither. Would be great if a helpful guide would be part of this.
Akira Warheart 2020 年 11 月 17 日 上午 5:22 
Could some one please explain to me how to get the GPS to come up on an LCD.
I been trying for hours but not sure where I should put the command lines in that has been talked about in description. Dose it go in custom data or the name block and must is go in the LCD or the Radar.

Say my radar name is "MyRadar" and the LCD is call "Screen" what do i do?
General Fuct 2020 年 5 月 29 日 下午 10:22 
Doesn't work. May 2020.
Tinozaure 2020 年 4 月 27 日 下午 2:08 
Is it working as of now ?
hawlk2004 2019 年 4 月 12 日 下午 1:09 
have another mod that he was apart of found out hes military so he may be deployed agian
Reed202 2019 年 3 月 3 日 下午 11:38 
mod is broken won even scan RIP
Szwagier 2018 年 12 月 25 日 上午 5:22 
I dont have script. Where it is?
MrFox 2018 年 12 月 22 日 上午 6:50 
this is used on our server, and its working
Ge4ry223 2018 年 10 月 2 日 上午 11:44 
how to setup LCD? the description not works!
Solest 2018 年 8 月 28 日 上午 11:52 
I think this mod is broken now.
Kehvan007 2018 年 2 月 11 日 上午 11:26 
Does this work on a dedicated server?

If so, any tips for how to get mine working?
d_valroth 2017 年 9 月 29 日 下午 4:15 
Try the new settings in this updated version:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1150255096
Has a minimum size feature.
DarkMagic 2017 年 8 月 23 日 上午 4:56 
How do I set it to not ping Tiny Ships cause (NoTiny Ship) (NoTinyShip) (NoTiny Ships) and (NoTinyShips) Doesn't work whats the name I need to filter Tiny Ships because of those tiny pobs with the chance at a item keeps showing up and their remains are being picked up by the radar.
Admiral_Peck 2017 年 8 月 20 日 下午 2:35 
also another thing it seems to n0ot work at all anymore lol, i guess its broken
Admiral_Peck 2017 年 8 月 20 日 下午 2:33 
can you make a more powerful version that maybe is balanced by requiring ♥♥♥♥ ton of power, because i need to find my little miner that i lost adrift in space chasing a loot thing and it's small enough that you will see it befor ethe radar detects it probably
Skallabjorn 2017 年 8 月 16 日 下午 3:50 
Would love to see this updated and working and with the radar dish ( similar animation ) like the Holographic Radar Mod has.
TiredTurtle47 2017 年 8 月 6 日 上午 11:09 
So I've started using this mod for my survival world using the same setup that XpGamers has in his Livestream but I can't get the radar to ping ships or objects to my hud. Any tips?
Dark_453 2017 年 7 月 29 日 上午 3:46 
Joemorin73 Has a updated version, not sure if it working since last patch but,
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=720686764
However if auther of this is back, if its updated i will use Prime one :D
Daegan Jukes 2017 年 6 月 2 日 下午 11:28 
this author seems to be around again. really enjoyed this block. here is hoping for a fix.
jackik 2017 年 5 月 20 日 上午 10:17 
@MiLch the url leads nowhere
jackik 2017 年 5 月 20 日 上午 10:16 
that is beacuse it was last updated a year ago
patrikcath 2017 年 5 月 14 日 上午 6:42 
How do I set it up? It acts as a normal beacon for me
MarieTheMadScientist 2017 年 4 月 15 日 上午 11:45 
Can u do one that only spots ships and stations from other factions?
Rivers 2017 年 1 月 31 日 上午 1:12 
It should be visible to others at double the detection range if you want it to function like a radar.
Greyson XMG 2017 年 1 月 23 日 下午 7:42 
:) It would be more interesting if instead of size, signature was determined by the ammount of power being generated (reactors) Power used (by anything) and Thrust generated (thrusters).

THUS a ship with reactors off, general equipment powered down, and not generating thrust would be difficult to detect, even at close range.

The actual size of the target could not be entirely discounted, but it would create obvious techniques to avoid detection. Like drifting powered down, thorugh a warzone.

BUT a ship generating lots of power during planetary launch would be detectable a LONG way off. So would an industrial ship running its refineries.

Makes things more interesting...

Comment?
Dracarian 2017 年 1 月 15 日 下午 12:56 
it doesn't work though...
山田太郎 2017 年 1 月 14 日 上午 11:38 
Any chance this could be fixed?
Arkantos Eli 2017 年 1 月 8 日 上午 6:43 
Hey Tyrsis, I see you are still active as a modder. Are you still updating this particular mod? Is it functional? I have tried using it but it does not seem to work.
Torgonius 2016 年 12 月 31 日 上午 10:55 
I just tried it out, and it doesn't appear to be.
TheFounder 2016 年 12 月 24 日 上午 9:41 
Is this currently still working can someone please confirm?
carlosmaid 2016 年 11 月 3 日 下午 8:51 
Michael Wittmann 2016 年 10 月 31 日 上午 7:08 
please fix it
Cpt Pillowy Giant 2016 年 10 月 12 日 上午 4:47 
Confirmed also.
spiritplumber 2016 年 10 月 7 日 上午 3:46 
Confirmed that stable version isn't working.
Le Grand Sarrazin 2016 年 9 月 22 日 上午 11:10 
(cont)
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(352,28): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(30,12): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(147,19): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(158,12): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
Le Grand Sarrazin 2016 年 9 月 22 日 上午 11:09 
(cont)
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(59,28): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(62,10): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(65,14): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(352,3): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
Le Grand Sarrazin 2016 年 9 月 22 日 上午 11:09 
I know it looks like Tyrsis has given up the SE scene, but here's the error log anyway:

MOD_ERROR: Radar, in file:
Compilation of C:\Users\Mike\AppData\Roaming\SpaceEngineers\Mods\444539430.sbm_RadarBlock failed:
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(44,16): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(158,32): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(46,3): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
Dragozenov 2016 年 9 月 17 日 上午 10:56 
I dont understand why "dev version" is running on "stable version" and "stable version" is not running in any version.

Please Tyrsis, repair stable version.
G.A. 2016 年 9 月 16 日 上午 3:28 
:steamsad:it does not work now.
Omar 2016 年 9 月 8 日 下午 3:03 
or any mod like this ?
Omar 2016 年 9 月 8 日 下午 3:03 
is this working ?
gglobot 2016 年 9 月 5 日 下午 3:18 
It look like using the dev branch mod solve the problème without breaking anythings...
I have installed it on my server (Globot World)