Black Mesa

Black Mesa

OaR - Loop Mod
57 条留言
Hecatomb 2021 年 8 月 29 日 下午 9:11 
This is a fun little expansion, and it's great to see the pipe crossing and the reworked switching station again! The only problem I've seen is that the dead bodies at the security station have a tendency to disappear if a saved game is loaded in the vicinity.
frutiger aero fish monitor 2021 年 2 月 21 日 上午 8:51 
does this mod work with the black mesa classic mod?
Salimuyne  [作者] 2021 年 1 月 29 日 下午 11:09 
Oh no the rubble is fine. I was referring to other areas of the map with that comment.
Hecatomb 2021 年 1 月 29 日 下午 5:24 
If the rubble doesn't look as good as you'd like, perhaps the corridor could dead-end at a locked door or inoperative elevator instead?
Salimuyne  [作者] 2021 年 1 月 3 日 下午 1:44 
I did re-add the rubble in this patch. The thing is that between when this was originally made when BM was still a mod and when it was released on steam, the number of things allowed in a map went down. So I had to simplify areas such as those. I agree, it doesn't look great, but it was unfortunately wholly necessary.
Lieutenant_America 2020 年 12 月 27 日 下午 9:27 
Yeah, the caved-in areas were updated for 1.5 to look like actual rubble and not just rock textures growing out of the tunnels. The same would be appreciated here.
Pvt. Martin 2020 年 12 月 26 日 下午 10:27 
I know this works with the Definitive Edition but there are a few aesthetics on the stock map that didnt get updated over with loop mod. Namely the updated rock models and area with vort/bullsquid encounter overlooking the flooded tracks area is rather dull looking. In the base map this area had some verticality added to it. Same deal with security zombie room at the very start.

just a couple of nit picks i noticed.
Lieutenant_America 2020 年 12 月 15 日 上午 10:32 
Any plans to update this for 1.5? It's fine if not, just curious.
Pietas 2020 年 4 月 30 日 上午 2:26 
Really glad I can use this separately from OaR Uncut.
Hecatomb 2020 年 4 月 24 日 上午 9:55 
This was one of my favorite parts of the chapter, and it is re-imagined beautifully here. The only issue I had was at the security station: if a quicksave is reloaded there, all of the corpses disappear. Other than that very minor problem, it is flawless and an excellent addition to the core game.
Swedish Swede 2020 年 3 月 12 日 上午 9:44 
combination of this and "on a rail, uncut"
Phantron 2020 年 3 月 12 日 上午 9:42 
wdym "combo" @Feebs ?
Feebs 2020 年 3 月 12 日 上午 8:26 
@sfried the combo loop pack is updated for 1.0. Just went through that section and it is 100% working.
sfried 2020 年 3 月 7 日 上午 7:07 
Is this mod compatible with Black Mesa 1.0?
XOF 2019 年 6 月 17 日 下午 7:49 
Since combo pack is hell broken, do you have plans to make compatible with OaR Uncut version?
Salimuyne  [作者] 2018 年 7 月 3 日 下午 6:19 
Shooting the sign is not the solution to the puzzle. Keep looking!
Swedish Swede 2018 年 7 月 3 日 下午 2:10 
P.S i have the combination mod, perhaps that messed up something?
Swedish Swede 2018 年 7 月 3 日 下午 2:09 
okay so i feel kinda stupid asking this but...how do you change the rails? yes i know either im stupid or im doing something wrong, since i wanted to go for the "hl1 hd remake" gameplay i got this as a part of that modding spree. now ill get to the point : how do you change rails? im shooting the sign (the ones with the digital arrows) and the other sign.
-your friendly steam sweed
Salimuyne  [作者] 2018 年 6 月 7 日 下午 10:43 
This mod has been updated into the xen engine. Details of the update can be found here: https://forums.blackmesasource.com/index.php/Thread/16159-OaR-Loop-Mod/?postID=649107#post649107
Salimuyne  [作者] 2017 年 1 月 14 日 下午 11:57 
The mod has been updated to work with current versions of the BM maps. Details here: https://forums.blackmesasource.com/index.php/Thread/16159-OaR-Loop-Mod/?postID=627340#post627340
hunky_gumball 2016 年 9 月 16 日 下午 12:59 
There's missing textures everywhere on every map. Does this happen to anyone else.
Heroes Never Die 2016 年 2 月 6 日 上午 2:05 
Nice job man,it adds a lot of atmosphere, dont get me wrong, but you missed some locations in a loop mod(battle between HECU and headcrabs on a lower level of rocket silo,room with bridge and barrels).I will rate it 10\10 and say its must have for all black mesa players ,but if you add these locations it will be 20\10 .Thx for the mod!
Sirrion Sunblaze 2016 年 1 月 30 日 上午 5:08 
Wasn't there an OaRU-compatible version for the mod version of Black Mesa?
Freeman 2016 年 1 月 30 日 上午 4:09 
Since OaR uncut is release, do you plan to create a compatible version of this ?
Merrick Simms 2016 年 1 月 27 日 下午 3:32 
Thanks Sunset Shimmer!

I didn't understand why your excellent mod didn't work with OaR Uncut.
Pauolo 2016 年 1 月 25 日 上午 10:14 
I look forward to your fix, RK. :)
Cryoshell 2016 年 1 月 25 日 上午 12:58 
And only on your part of map
Cryoshell 2016 年 1 月 25 日 上午 12:58 
Missed texture after update 0.2.1
Salimuyne  [作者] 2016 年 1 月 24 日 下午 6:43 
Just as a general heads-up, with On a Rail Uncut on the workshop, having both mods installed breaks the game because of how level transitions work. I can confirm that Loop Mod will show up during normal gameplay, but will then try to transition to a map that doesn't link back to it, and that's a no-go in source. I'm going to look into this but in the meantime, go enjoy Uncut!
Comrade Suhov 2016 年 1 月 4 日 上午 3:53 
Brace yerself, OaRU is comming.
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 2015 年 12 月 9 日 上午 4:49 
OaR = On a Rail.:steamflake:
koos_440 2015 年 10 月 23 日 上午 6:05 
how start up map....
LBI 2015 年 8 月 8 日 下午 10:11 
Ah yes cease and disist. Well thank you that hopefull little bit of information, cause that quite literally made my day. As I said I still think of this mod quite highly inserting new map design and so on, I just felt slightly dissapointed that after the excellent loop and design it was over. As I said, however, it's still very well implemented. So anyhow to the main point thanks for that now I'm going to be patient play all the way through the game with those two mod's. :happymeat:
Salimuyne  [作者] 2015 年 8 月 3 日 上午 1:01 
I agree to an extent. I personally see Loop Mod as a compliment to OARU. But I cannot port OARU or STU because those are not my mods. Those mods are made by the esteemed Chon Kemp, who is now a BMS dev.

As far as porting them, he has them all ready to go. The only thing preventing those mods from being on the workshop is a filesize limit with workshop files. The team intends to remove this limit in a future update and at such a time, you'll likely see those ported mods!
LBI 2015 年 8 月 3 日 上午 12:00 
I'm still curious this work is a small cut version of OAR uncut loops purpose is to... slow you down. I mean the puzzle elements are... there but the amount of content gives just feels slightly pointless not to say anything against it since it is quite good, from a building stand point. It just makes the whole next section feel all the more cut and can take away from the experience. So I would request with a lot of others that you could port over OARU or even STU. I know modding and transfering files isn't always easy however it would make my and quite few others days if you made those. Just some stupidly long thoughts anyway. :happymeat:
wolfdaemon@wolfdaemon.xyz:~$ 2015 年 7 月 29 日 下午 1:38 
Oops, sorry... I'm trying to find Dr. Kleiner's headcrab.
:bms_headcrab:
There you are! C'mon Lamar! Dr. Kleiner wants to take you on a walk. HOP UP
*runs blindly into Anomalous Materials Lab*
Hotcheeto09 2015 年 7 月 17 日 下午 4:06 
@Chon Kemp: hows OARU progress?
DIGITAL SPORTS  [开发者] 2015 年 6 月 10 日 上午 10:11 
We had nothing to do with this item being deleted from the workshop. It must have been a Valve moderator for some reason.
Merrick Simms 2015 年 5 月 27 日 上午 11:38 
Danne mannen.... there is already a mod for this one. And OaR - Loop Mod is NOT OaR Uncut.

Dan The Man +1 for your idea!
Turbo Chicken 2015 年 5 月 26 日 下午 11:24 
surface tension uncut
go add it
:gordon::egon::stream::stream::stream::stream::houndeye:
DJ Gaming 2015 年 5 月 26 日 下午 4:44 
personel facilities in sector c
DJ Gaming 2015 年 5 月 26 日 下午 4:25 
in sector C at the end of the corridoor where there is the little cafeteria and the changing rooms with that one locked door at the end corridoor can you make an infirmary from hat locked door it would be good to see the npc at work
Danne Mannen 2015 年 5 月 26 日 上午 9:50 
If you have time can you make the missing parts of the "surface tension" chapter too it would been very nice:)
Salimuyne  [作者] 2015 年 5 月 25 日 下午 8:16 
No, because there is zero reason for me to make such a room.
*IC3M@N* 2015 年 5 月 23 日 上午 4:00 
very nice
Jake4159 2015 年 5 月 21 日 下午 6:34 
Does the loop, loops xD kk :l
Salimuyne  [作者] 2015 年 5 月 20 日 下午 9:12 
It's been an entire week and still no response from Valve, so I'm going to assume that the old version is gone for good. So, naturally, this is the new official version of Loop Mod now.

Hell, this version's been on the workshop longer than the original upload was...
・・ SEi 2015 年 5 月 20 日 上午 9:49 
I think it wasn't Valve at all, but the game's developers. Valve has no reason to delete a workshop item from a game which isn't their game, unless it breaks the rules. Since this doesn't break any rule, this might be deleted by Black Mesa's developers for some odd reason. Who knows?
Mr. GameCrazy 2015 年 5 月 18 日 下午 8:43 
smarthio, this version of the Loop Mod only works with the stock version of Black Mesa.
Golden staff 2015 年 5 月 18 日 上午 9:45 
I don't know why this was deleted hopefully valve won't do something stupid like that again.