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报告翻译问题






I will never charge for my mods, have no fear.
@STG.potato
░░░░░░░░░░░░░░░░─╤▌██ | BOB IS BUILDING AN ARMY AGAINST PAID
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Il███████████████████].▌
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
GROUP AGAINST PAID MODS
http://psteamcommunity.yuanyoumao.com/groups/removepaidmods/
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╙O ╙O
I can have a go!
could you also make one where the light shines much farther away? like 3 times as much or such?
Kind Regards,
Elorian
When i say not compatible, I do not mean cause huge game instability, all it means is mage light will either be my colour, or the other mods colour, or maybe even the default colour!
I'm using realistic lighting myself right now, and it doesn't cause any kind of catastrophic crash, all it means is if you have a mod that already changes the spells colour, my mod won't necessarily be expressed.
Also any overall mod such as increased saturation, should not conflict, because it doesn't change the mage light's colour at all.
The only mods that may conflict are mods that change spell apearance, and mods that change spell duration.
It all comes down to load order, You can change the load order from the Skyrim prestart up menu.
I hope this helps
Jinamgo
What is it exactly that would cause another lighting-related Mod to conflict with yours? Is this a technical issue, or just the overall optical or visual impression of ambience?
Judging from your comments alone, this would prohibit players from installing and using any ENB-based, lush greens, brightness-, contrast-, RCRN- or any other popular, realistic lights or coloring - related Modifications at all... ?
If true, that would be a bit much of a trade-off, for just getting the sole benefit of slightly altered candlelight spells.
For me it would be ideal if there was a version of this Mod, which would either only extend the spell's duration, not its lighting & colors, or if I could fully adjust those effects through an .ini file or in-game (using SKSE's interface options).
Regards,
Elorian
Need to do this in three parts. Way too much text for Steam.
Well, first off, you can edit almost everything in the LightFFSelf for Candlelight and LightFFAim for Magelight.
Just edit those files and replace all the used Visual Effect and Sounds with those of the Fireball. Ex. Casting Art, Casting Light, etc. Just click and scroll, the names are pretty self-explanatory. Sounds are optional, but I thoughed the original cast sounds didn't match with casting a floating Fireball.
You can get a custom mesh for our purpose in two ways. Unpack the BSA archives (with BSAOpt for instance), find and edit the existing Hit Effect Art mesh (LightSpellActorFX.nif).
My guess would be that by replacing the textures of LighSpellActorFX.nif with that of the normal Fireball mesh would allow you to use the "floating" animation with a Fireball texture. Or you could simply edit the existing textures and give them a yellow/orange tint.(You can check and replace textures which the mesh uses by using NifSkope)
Once you have the mesh, you can add it as a new mesh under Miscellaneous/Art Object/Mesh in the Creation Kit. Then you can change the LightSpellActorFX mesh under the Hit Effect Art section of LightFFSelf and LightFFAim with the one you just added.
Also, for LightFFAim you need to change the Projectile to that of a Fireball as well, or else the projectile will stay a Magelight ball.
Phew. That's a lot of text. Hope this helps.
Im also interested how you managed to change the mesh.
How did you change the lightball effect, iv been scratching my head about it!
Thanks! I saw Light FFSelf, just had no idea that belonged to the spells. I'll play around with it some more.
Did you figure out how to change the tint of the lighball itself? I was tinkering with that as well, but all I managed to do is change the mesh to that of a fireball. Looks nice though.
Good luck with the mod. :D
In the object window:
Magic,
Magic Effects,
Scroll down to Light FFSelf (light ff self changes both mage light and candle light)
Double click Lightffself
click edit form
Theres a color pallet on the left
But first i had to find out which magic effect candle light and mage light used, to do that do this:
In the object window:
Magic
Spells
Spells
(The spell you want) Double click the spell
In the effect window on the left, double clikc the effect
In the new window, a drop down box of effects are listed
Is that clear? its a bit jumbled :D
One question though, I've bean tinkering around with this myself, but I couldn't find the light-coloring. Where and how did you edit it?
P.S.
I support the idea of giving the lightball a tint that matches the light it radiates. I saw it somewhere as well, in another mage/candlelight mod.
And just to clarify, you want a blue version and a yellow version, to be casted seperatly as two spells?
And i think it would be very awsome if i can cast both of the lights (having them as different skills), in some cave/dungeons i prefer the blue one...but still very cool mod