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Then I realze that this mod has been abadoned.... real shame
Look at the Last Updated date before downloading.
LMAO
I'd be fine with having to edit the mod to make it work, but I wouldnt know where to start.
but my flak guns aim my ships instead of enemy ships, why?
Can you please release the gimballed gatling as standalone?
>32-bit
>DX9
Sorry bud but I don't think you're gonna have much luck there.
To OP anyways.
I also seem to be having an issue getting ammo to convey to 500mm Flak turrets. Will do some further testing and report back.
Which new block came in?
The sawblade or the ram? ;P
That gatling gun is brilliant! I just don't want the extra G-menu clutter since I don't use the other weapons. D:
(The big Plasma turret thing is pretty fun to watch when you have it sitting in the open on a planet and cyberhounds spawn in. When it hits a dog, the thing goes flying!!! I almost died laughing.)
I would like to keep playing with these mods, but the massive power creep on the plasma turret...
The server I joined has people complaining about it.
Even on suggestions about the choice of mods people would like to get rid of that "problem".
We might still be enjoying the modpack in the future if this issue gets addressed.
suggestions:
-weapondamage is reduced with distance 1-500m=750dmg,1000@500dmg&1200@250dmg
-no 2000m AI spam! -> AI at 1000m max & player 1200m max
high ammo cost for the great features as a sniping weapon -> Iron [80] Uranium [0.25] & Platin [0.05]) <- Iron only is too easy to obtain
lower RoF with a charging sound
Some information about balancing considerations/plans could also become handy to rise hope! :)