安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






well anyway thanks for making a mod that helps us ALOT and i look forward to more mods from you
And that is a completely legitimate point, although no-one HAS to install this. If you want them to stay strong, ignore this.
I don't know, personally I wish the aliens were a threat and stayed relevant throughout the game.
Like taking 2 marines to bring down 1 bug.
Or taking a small army to bring down a siege worm.
It gives the hostile planet vibe."
Agreed!
Like taking 2 marines to bring down 1 bug.
Or taking a small army to bring down a siege worm.
It gives the hostile planet vibe.
If I could find a way to do this I would give it a shot but I'm afraid a simple 4 lines is about as advanced as this worm is going to get until then :(
Also wouldnt it be cool if you could build certain tile improvements even outside your territory that attracts siege worms?