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报告翻译问题






Such a shame as this was the best pedestrian bridge out there.
Second: In snowfall the snow at the bottom of the bridge pillars spills on to the street.
Is it possible to make a model where the pillars are a little further apart?
@cab1995: I took a glance at your snapshots. The pathing is ok, but Cims do prefer crossings, which means they will not take these pink paths near crossroads.
Some may look like this one [7bbae062-b383-4de9-9235-d972ea560d5d.jpg.beta.cdn.gorod55.ru] in my home city (Omsk). Note that blue sign [static6.depositphotos.com]. Looks like a good prop idea to me.
To add a path to an asset, first you need to find the path with the same name length which you are able to place in the Asset Editor. For example, I want to add a "Pedestrian Connection" path. I look it up in the reference of available names and find that a "Large Oneway Elevated" has the same name length of 21 characters.
I placed a Large Oneway Elevated in the Asset Editor and then changed the name to Pedestrian Connection in the Hex editor.
This is the hard way.
Here's the easier way:
The mod "Advanced Building" by rollo has extended the ability to place paths in the Asset Editor. It allows any path, or any NetInfo from the game repository, to be placed.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=422797220&searchtext=advanced+building
I saw the purple pedestrian path within your asset and I would like to also add such a path to my asset, so pedestrians will work this way.
Is this only possible with the hex editor? Could you explain your hex editor method on your asset. Maybe this will make it clear how I could add it to my asset.