安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Don't unsubscribe
Unfortunately the buttons are in a bad position, I read the past comments, is very impossible to move it?
thx for ur job
is,it ok with afterdark plz?
I always wanted an overlay like that!
but are u here?....
I've heard from countless developers I worked with over the years who love, and seem to be on an almost religous missing to lure me to the dark side that is OOP. I just think in a logical manner and so I prefer logical procedural type coding.
I'm also the type to comment the hell out of my code. The majority of the stuff I write has more comments than code. People make fun of me at work ... until they one day have to modify it and then they're grateful that it's fully documented right there in the code.
So it basicly makes sure there's only one TerrainManager (instance) in the game. You can get all the other managers like this aswell when modding cities skyline.
And it does seems there might be something to TerrainPatch. Maybe I can look into that over the weekend.