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My old PC can't play SE anymore, (I guess they upgraded and my PC couldn't handle the new game) and I completely deleted local files in a (futile) effort to get the game working again.
I am playing SE again, and so far have not encountered this ship yet. I'm kinda excited to see her again.
What is different from this version in the Keen Version? Since you mentioned they're not the same.
Love this ship BTW, she's graceful.
I loaded up a reentry mod and an unlimited speed mod.
Then I threw this thing nose-first at a planet.
As I entered the atmosphere, the strangest thing happened. I guess the solars caught the air or something, because suddenly the thing tipped nose up (it's worth noting that I came in at a very shallow angle).
Then the bridge got ripped off. I don't know what happened to the body, because I was to busy freaking out.
I found the body's crater later. It was oddly small, and free of debris. I can only assume that the majority of the ship burned up on the way down.
Further testing is needed.
Lol sorry mate, I am dumb. I skipped that part in your message.
Skybox is here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=372421058&searchtext=skybox
No mods mate, ;) Just grind down some blocks to use their construction moddels to make it look industrial.
Sure! go nuts!
probbely because you took ownership without unlocking the hidden blocks first. wich cause the merge blocks to have 2 differnt owners. but I can prevent this from happpening. will try to do so soon.
Not exactly. This version is the original ment for survival and includes more thrusters and a jumpdrive. The one that shows up in game is better balanced and a bit more worn out (ground down solar pannels etc) Also, the one in the game has a fleeing behaviour when players try to catch or damage it.
- Could be good to add 1 Interior turrets in cockpit maybe instead of the Alarm LCD on make cockpit a little bigger to add 2 turrets, one will defend cockpit and one will execute pilot if something wrong happen. And also it could be good to add 1 in room with medical lab and one on the long tunnel(s)
Scripts :
- Cargo release spawning as NPC have only one script, the one setting the waypath to escape,and no LCD script. Also i destroyed one of the large ion thruster and the ship was not escaping, speed was less that 30m/s but alert was on LCD. (so autopilot not starting ?)
- Blueprint release : So yes the LCD script here is outdated and will not start (errors); the new release from official source is running fine once added to this BP + updated in the Data content of the LCD instead title.
Solar Panels :
if one solar panel receive shots, the full block will start to short circuit... could be good to add some sort of structure / metal part
whoops, no doubt that LCD script is seriously outdated.
Thanks! I removed the drone myself. The ship in the game is a slightly different version that this one. Could potentialy lead to performance issues for players. Solar pannels are attatched with mergeblocks just for imersion. no functional reason in SE. I might upate it soon to improve its flee behaviour when shot because I believe this broke only 2 weeks after release. :P
It is awefull.... no! <-- not a mispelling... it is not just aweSOME... no; it is aweFULL! :)
I built this ship a long time ago. and later I implemented a slightly different version as random encounter. ;)
The ship did not try to flee from you? no alarms or anything?
script might be broken. But the cargoship had a script that would cause it to flee and drop decoys if severe damage was detected or players come near.
Great to hear! thanks! I am curious about your experience though. since this ship is a bit underarmed. :P
This is on purpose. a ship that is filled with oxygen will have an effect on performance to a degree. a ship this size is probbely not that noticable. but still. ;)
I am the level designer. ;)