Cities: Skylines

Cities: Skylines

Go-Kart Race Track
30 条留言
Gordon Freeman gaming 2023 年 6 月 18 日 上午 6:37 
nice :D
AntonioBernal 2015 年 11 月 23 日 上午 4:03 
I really like your Kart track and have been using it for a while, thank you! However, I've recently started having issues with RAM usage (too many awesome assets subscribed! :D) so I've been checking my subscribed assets for heavy files, and I'm afraid this one is very problematic. Each one of the kart props are roughly 10 Mb each, which makes having the complete Kart Race track well over 100 Mb...a bit too much for one single building! Any chance of reducing the size of those props? Thanks!
Benny Beanpicker (NL) 2015 年 10 月 4 日 下午 3:36 
ok
Kinkster  [作者] 2015 年 10 月 4 日 下午 3:20 
should be added there now too
Benny Beanpicker (NL) 2015 年 10 月 4 日 上午 3:26 
hi yes sry i seen it but this item is missing from colection this should be in collection too
Kinkster  [作者] 2015 年 10 月 4 日 上午 3:25 
It's above in the description - click on collection in bold :)
Benny Beanpicker (NL) 2015 年 10 月 4 日 上午 1:55 
hi can you make a collection of your race track items so i can klik 1 time to subscribe ty
Kinkster  [作者] 2015 年 6 月 1 日 上午 12:24 
I'm not sure what the issue is, and I can't find much information about the error, although it has occurred on some other models by other people as well.

If I were to guess, I suspect it could be graphics card related, the amount of video memory perhaps, but that's just a guess.
leftbehind 2015 年 5 月 27 日 下午 6:59 
Getting this error on your asset:

LOD has no base: 430329872.GoKart Track_Data [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.

(Filename: Line: 840)

Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 892)

Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 915)

Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 951)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 989)

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 227136, VertexCount: 0
templeofdoom 2015 年 4 月 29 日 下午 12:18 
This is amazing, great work KPM!
Kinkster  [作者] 2015 年 4 月 28 日 上午 10:42 
Thanks for the tip - I'll have a look at doing that
GordonDry 2015 年 4 月 28 日 上午 5:27 
Could you create a collection with all the props to have an easier life?
Just one click instead of opening 15 pages and subscribing...
Budelbert Calypso 2015 年 4 月 26 日 上午 5:15 
These are meant for buildings. But you can use them anywhere. Just keep in mind that the cims will get in the park there and go in either a direct line to the assemble points (I didn't look up the correct english term for it) or will use footpaths.
Kinkster  [作者] 2015 年 4 月 26 日 上午 5:07 
Thanks, I've used the assemble points in a few places but not entry/exit points as I've assumed that was for buildings. I'm gonna try it out.
Budelbert Calypso 2015 年 4 月 26 日 上午 2:43 
Hey there. Good work. If you choose a park in the editor, there is a tool on the very right.
You used it for the smoke. It also includes options to make the cims assemble and entry/exit where you want to. This way you can control their positioning. Hope this helps in stopping thre cims walking across the track.
Kinkster  [作者] 2015 年 4 月 25 日 下午 4:35 
Icon fixed
BLÀde 2015 年 4 月 25 日 上午 7:09 
just need the white brick icon fixed
Kinkster  [作者] 2015 年 4 月 25 日 上午 6:45 
Woot - that's good to hear
BLÀde 2015 年 4 月 25 日 上午 6:37 
yeah it's good now
Kinkster  [作者] 2015 年 4 月 24 日 下午 5:18 
I experienced the same issue (I think) in that I ended up with an empty track even though the assets were downloaded. I had to add the props all over again to make it. Hopefully this update will help you.
BLÀde 2015 年 4 月 23 日 下午 10:45 
i got all the props installed but this still appears as an empty track?
"MrHindsight" 2015 年 4 月 23 日 下午 4:41 
This is so very cool! Thank you for this!
Kinkster  [作者] 2015 年 4 月 23 日 上午 5:50 
Thanks Blade, I'll upload them later today and update this page.
BLÀde 2015 年 4 月 23 日 上午 3:21 
here's an example of what you need to do: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=426869716

props don't don't included with assets.
BLÀde 2015 年 4 月 23 日 上午 3:19 
if you don't have the props installed you won't see the track properly. if you use props you need to list which ones are needed to make this look properly. otherwise you'll just see a blank concrete slab.
Kinkster  [作者] 2015 年 4 月 23 日 上午 2:46 
It is built using props I've built - the reason for that is that I was planning to release them so people can build their own track. However, does that mean you don't see anything when you plop it down? A screenshot perhaps please.
BLÀde 2015 年 4 月 23 日 上午 2:06 
you forgot to mention it needs props AND it has white brick icon.
leftbehind 2015 年 4 月 23 日 上午 12:32 
A non-white background would make them look better. Maybe find pic on internet of go karts and do some image manipulation (eg. make it cartoon or halftone or something with a phone app)?
Kinkster  [作者] 2015 年 4 月 22 日 下午 11:33 
Funny enough I think the same thing, I'm not totally happy with them. It looks too bare without them, but they really do need improving. Problem is I'm no artist :( I'll try and come up with a few more designs to replace them with, or feel free to contribute one - I'm happy to give credit if it gets included.
leftbehind 2015 年 4 月 22 日 下午 7:34 
The billboard signs let it down IMHO; the rest of it is awesome!