Insurgency

Insurgency

Almaden
17 条留言
reyM yeR yeJ 2019 年 7 月 5 日 上午 9:40 
this is one of my best custom map
°§hªwÑéë· 2018 年 11 月 4 日 下午 5:05 
map almaden_b5 checkpoint
76561198184568391  [作者] 2017 年 11 月 20 日 下午 1:46 
Hello , sorry for the time to respond to you
I dont make this version (v1_1) , you can take this version and upload it on the workshop for use on your server .
Have fun
Rushin 2017 年 7 月 18 日 上午 8:38 
Hello Gary. Thank you for porting this map, almaden is definitely one of my favourite custom coop maps now.

I have a question. The version that you've uploaded here is "b3". But another version exists - "v1_1". It has an overview picture (unlike b3) and a few more objectives. However, it is not on workshop.

Could you please upload almaden_coop_v1_1 to workshop too? We really like to play that version. Thank you in advance!
76561198184568391  [作者] 2016 年 3 月 20 日 上午 9:24 
Update ! now the map is compatible with the news workshop systeme
DINO 2016 年 3 月 10 日 上午 7:23 
how do I play this map alone ? I mean CoOp alone.. I type it into the console and it loads training map :/
Albertv 2015 年 4 月 29 日 上午 5:24 
Any chance you could upload to insmaps.com as i cannot get workshop to work on my server
[FfF]G4RY BoURB!3R  [作者] 2015 年 4 月 27 日 下午 3:57 
@FishHook : Update comming soon

And i think baghdad & almaden have no probleme with 12 players , make a test and send feedback
FishHook 2015 年 4 月 26 日 下午 5:31 
Overall, another well done map, very fleshed-out. A lot of attention to detail and making the map feel open and threatening, yet closed from the tall building all around. Again, would this map be capable at being played with 12man squads with 30+ bot counts or would this break/crash the map? Would love to ask my friend to add it to his servers map rotations.
FishHook 2015 年 4 月 26 日 下午 5:31 
Another great map, very open, lots of angles for a full squad to cover if they want to successfully move objective to objective without any deaths. Definitely felt each objective to be progressively harder due to the kil-zone opening up more and more.

Only downside is the same issue I had with Baghdad. Final objectives as a cache make a team playing the game tactically go limp between the legs. (haha) My suggestion would be to swap the Foxtrot and Gulf objectives. Blow the cache, THEN cap the front entrance of the building to defend for a final objective counter-attack.
Chilluminati 2015 年 4 月 26 日 下午 5:24 
this brings back some good memories
Mamba 2015 年 4 月 19 日 上午 10:00 
Ok, your map so your preferences. Yes, it seemed balanced after "A". Looking forward to the tweaks. You make gorgeous maps, so really glad that you're improving the play mechanics and adding more CPs, which gives us more time to enjoy each map. Thanks!
[FfF]G4RY BoURB!3R  [作者] 2015 年 4 月 18 日 下午 5:23 
@Mamba : I like to capture my 1st point easy , it's more hard after :)
i need to make a update on this map for fixing some spawnpoint , i add a cache in the middle :)
Mamba 2015 年 4 月 18 日 上午 9:59 
Very nice G4RY. Tx for adding more CPs. You might want to mix in caches to destroy along with the captures. Speaking of, the bot trigger for the "A" CP needs adjusting; that's a no-contest capture every time.
[FfF]G4RY BoURB!3R  [作者] 2015 年 4 月 17 日 下午 12:48 
Thanks You !
{sBc} ~H4O3R2S1E~ 2015 年 4 月 17 日 上午 11:45 
Great map, GREAT GUY!