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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=663764824&searchtext=Drain+pipe+-+no+pollution
:(
I need a stand alone WASTE water source.
Must be available in the map editor
Do you know how to create such an asset?
What exactly the flow AI adjusts to? I'd just hooked on my town's water grid and it sucked them dry alright.
I'm also guessing if I'm making an artificial lake or river that I'd need to have a proper "path" for the water to not overflow right?
I've guess the sewage system in game kinda simplistic...
I was thinking pumping water maintains its characteristics as dirty or something like that..
Would be cool to have one to dump sewage too..
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.Zones.FakeBuildingTool.SimulationStep (.BuildingTool b) [0x00000] in <filename unknown>:0
at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
Any suggestions?
Keep up the good work!
System.IO.InvalidDataException: Loading custom asset failed:['WaterWorks - Outlet' [CustomAssetMetaData, 722e5b1a03085b809885e90a32e0bb03, in package ''422549226' [/home/administrator/.steam/steam/SteamApps/workshop/content/255710/422549226/WaterWorks - Outlet.crp]' (6208335, 2048)]]
Unknown type to deserialize TerraformTool.WaterOutletAI, TerraformTool, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [Modding]
I have Terraform Tool 0.8 and have subscribed to all the other links in the OP
OS: Ubuntu 14.10
Feel free to contact me if you need me to dig up any more info!
http://psteamcommunity.yuanyoumao.com/id/yayieali/screenshot/532891003872208013
If you could add water controls to pour exact amount, that will be great.
Spring: water source making just enough for a stream.
Acquifer: water source making enough for a river!
Borehole: water outlet with enough capacity to handle an aquifer source
All of them would be 1x1, low maintenance cost (to avoid issues with auto-budget mod), zero pollution, zero waste. Borehole could be a very short vertical pipe (water building up above it will quickly hide it) and spring/aquifer could just be a boulder or pile or rocks or something inconspicuous (avoids obvious water towers, outlet pumps etc). Borehole would need small amount of power (to drive it's internal pump) but spring/aquifer would not need any power (as they are just natural resources in the ground).
Wanting to create some of my own though I kind of suck at coding, hoping looking at a similar code to what I want may help.
Connect only one and after a while you should have a small stream.
That's how it seems to be, which is great! I originally thought for each building with a custom AI there would have to be an extra mod that includes the building AI to make the asset work, but that is not the case